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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5101 |
Navy Seal
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Same goes for you. Probably an indication of faulty game/mod installation. POst few screenshots if nothing else...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 05-11-16 at 01:16 PM. |
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#5102 |
Swabbie
![]() Join Date: May 2016
Posts: 11
Downloads: 15
Uploads: 0
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After chasing 2 merchant ships during the day, I carefully planned my attack to start at sunset. I set up my intercept and collected my data:
Bearing 0, range 950 meters, speed 7 kts +-, AOB 108 degrees. 2 torpedos hit,,, and bye bye. I surface and start using my canon to take out the other unarmed ship. What I didn't see was that behind the smoke of the first target, there was a destroyer coming for me with full speed ![]() ![]() Lesson learned, do not blindly surface... or you're gonna have a bad day! ![]() |
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#5103 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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Just a little HINT guys, i dont know if you know about that:
You can even plan where exactly will the sun be at your attack time to plan your position to attack from dark and see sun/moon behind your target. - open chalkboard by shift+B, click small chalk, then update your last position fix by button there - your position fix lat/long will fill into inputs - good. Then click OK and update sun/moon data by little circle at lower left corner of chalkboard. Now you'll see actual sunset/sunrise (bearing) at your current position. So you can position yourself to have target at that bearing when you'll attack. You can of course even shadow your convoy till ideal time of moon with this data ![]() ![]() |
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#5104 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5105 |
Navy Seal
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Sailed into Wilmhelmshafen on the West side of the island, no crash. Sailed out of Wilmhelmshafen on the East side of the island, no crash. Time comp was at 1X.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5106 |
Mate
![]() Join Date: Mar 2009
Posts: 52
Downloads: 63
Uploads: 0
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hey folks, i am running the monsun campaign and have just made it to the vicinity of the milk cow.
i have a flashing yellow icon at the top saying new objective, and a radio message that says i need to request resupply to recieve coordinates. my radioman does not appear to have a request resupply button anywhere.. has it been moved to a different spot? halp! ![]() |
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#5107 |
Navy Seal
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My radioman has resupply request in his dialog when I interact with him.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5108 | ||
Navy Seal
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Tanker coords will be given and the resupply will be within 10km ![]() |
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#5109 |
Mate
![]() Join Date: Mar 2009
Posts: 52
Downloads: 63
Uploads: 0
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ahh talk to the guy directly.. i didn't even think to try that.. thanks everyone!
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#5110 |
Navy Seal
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Your welcome, glad to help.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#5111 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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love to see more old wolves to play sh5
![]() I rather socialize myself these days, than play, but I'll be back for sure, i don't want to throw everything what i learned about this awesome modpack away ![]() BTW hey vecko, i would really love to support your awesome work via some donation as you do great work even about helping newbies and i understand it has to be very annoying to respond the same questions again and again... You cannot spend so much time with that just like that, you need to compensate it by something! ![]() And i think it would be fair to say thank you by small donation as you and modes basically fixed all this game. It could seem to be unfair to get money for updating modpack because of modders, but it really can't seem to be unfair to let people support your time at this forum. Just please don't use PayPal as i can't pay with that, probably just because I'm not from western longitude
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Check my mods (Downloads tab) u-boats documentaries 1) Real navigation - target motion analysis cheatsheet 2) Real navigation - Perfectly controlled approach 3) Real navigation - How to prepare torpedo Attack with basic trigonometry Really needed: Learn RAOBF optical targetting Last edited by palmic; 05-14-16 at 04:30 AM. |
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#5112 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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I had crash now, i saw some posts about crashes at last u11 so i just attach my win7 debug info if anyone else seen the same fault module at his crash - we could trace some bug there:
It happend just like that in english canal, no visible contact around, medium preciptations, light fog, no save/load for about 30 ingame hours.. Code:
Description: Stopped working Problem signature: Problem Event Name: APPCRASH Application Name: sh5.exe Application Version: 1.2.0.0 Application Timestamp: 4bce9a96 Fault Module Name: Particles.act Fault Module Version: 0.0.0.0 Fault Module Timestamp: 4bce9a2f Exception Code: c0000005 Exception Offset: 0000b684 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1029 |
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#5113 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5114 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 836
Downloads: 82
Uploads: 5
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During storm :-)
I just need to do one last trip there, i am moved to lorient now :-) This was my first session after my 90kt patrol Sent from phone |
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#5115 |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
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Hi Vecko,
Will the mod resolution 16x9 from v1.4 will work with v1.5?? Is there any 16x9 for v1.5? Thanks! |
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