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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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The warning sign flashes at 10% . The CO2 gauge in the command room is red at 10% . It doesn't matter what anyone says . The game wants you to surface at 10% . Played for 6 years with no problems surfacing at 10% . You can increase time submerged by using the abilities (depending on mods) . If using the exe patcher there is a patch that makes CO2 increase when crew at battle stations .
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#2 |
Navy Seal
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Hm, not in my case though...I can not reproduce any of mentioned crew/co2 issues with my modlist/twos and I can stay submerged for 30 to 40 h, depending on crew states used. Once surfaced, the sub is vented and crew is back on the bridge...
But, once again, I always use GUI commands (not key commands) for submerging/surfacing and rarely alttab the game. ![]() @sober 10% in game is more like 1% in real world...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#3 |
Navy Seal
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The only time I have had the CO2/watch crew problem is when I have Alt/Tab out of the game and come back in. If I save, exit, and then reload, everything is back working as normal. I am using TWoS mod.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 | |
Navy Seal
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![]() Quote:
![]() I'm aware for some time that sh games don't like alt-tabbing.
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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Tags |
bridge, co2, crew |
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