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Old 02-21-16, 04:34 PM   #11
nsomnia
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Join Date: Nov 2012
Location: Canada
Posts: 370
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Working with custom stencil buffer depth masking to get the water inside boats to be masked so that I can build the interiors isnide the boat instead of making a hackish solution like SH. This will allow for very cool flooding FX etc.

You can also see the icons for my crew setup I'm going to make v0.01 of, each crew member will have a rank, position, level, stamina level, isOfficer? boolean, and expertise in skill level(s).

I fully intend to have 8-64 AI crew members manning their station through a variety of AI idle actions and if you call battlestations they will run to a predestined area for example. Unreals pathfinding and behavior tree setup is top-notch in that regard.

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Current Project [ Operation Trident (Working Title: Project RedWater) ColdWar Subsim] :: Development Log w/ Dwnloads
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