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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4006 |
Helmsman
![]() Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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@gap
No, but close! ![]() Yes, the filters are there but I'm not talking about those. The checkbox I'm talking about was indeed placed next to the filters, and now it's missing. It was responsible for giving a name to the "unknown ship". I'm sure I haven't dreamed it! ![]() Anyway, now that we can all agree that the checkbox I'm talking about is not there... how do you identify an unknown freighter? How do you make turn into "liberty cargo" for example? |
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#4007 | |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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You dont need to do this, just sent mast height from recognition book to TDC and you're ready to use stadimeter if you want to. There's more ways how to measure distances like RAOBF - find on YT if you want. The way how to use ship recognition in TWOS is to use the information from book directly - manually, i like it so. |
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#4008 | |
Helmsman
![]() Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Also it's interesting that I don't necessarily need to know the type of the ship. I always wondered how they were hitting those ships in conditions of near pitch black.... thanks, mate! |
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#4009 | ||
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4010 |
Hans-Jürgen Hellriegel
Join Date: Jan 2012
Location: Germany
Posts: 372
Downloads: 262
Uploads: 0
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Solving Issues - I've lost my charts/recognition manual?! Delete all ***_Draggables.TDW files from main game folder and start the game again... Sry admins, i thought the answer of this question was somewhere in the last 20 pages of this thread, didnt find it and for that i posted this question again. Anyway, i dont want to spam this thread, just posted the answer again for VentHorizon or some others who still have this problem. Admins maybe its a good idea to delete this posting and posting #3995 after one or two days if you want. Greetings. ![]() Last edited by excel4004; 02-19-16 at 02:17 PM. |
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#4011 |
Growing Old Disgracefully
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Hi Koranis
Are you referring to a setting that can be enabled in TDW's Option File Editor Viewer in the Scopes Tab giving you information in the periscopes? Peter
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LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4012 |
Helmsman
![]() Join Date: Dec 2006
Posts: 107
Downloads: 84
Uploads: 0
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Hello Berbster, sorry but I don't know what you are referring to. Anyways, since there is no such option currently in the game and none seems to miss it I'll go ahead and learn to do without.
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#4013 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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My pleasure sir
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#4014 |
Bilge Rat
![]() Join Date: Feb 2016
Posts: 1
Downloads: 0
Uploads: 0
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maps
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#4015 |
Count Dracula
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#4016 | |
Count Dracula
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Edit: for beginners i really suggest this 2 tools Hydrophon tracking and solution solver
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#4017 |
Growing Old Disgracefully
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Hi Koranis
Just look in the FAQ's. I want more custom settings in order to set gameplay options to suit my playing style (auto TDC, map contacts, UI style ect)... Sure..Withing the modpack is contained an awesome TDW User Options File Editor Viewer application. Learn how to use this app and explore it's options. It is truly remarkable application and it offers to the player level of customization like in no previous SH title...How to use TDW Options File Editor Viewer with The Wolves of Steel Megamod Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
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#4018 |
Count Dracula
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idk if somebody can implement
tool in TWoS this tools it is in MagUI it's damn helpful for interception
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#4019 | |
Navy Seal
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![]() U-FlaK as a aditional playable ship works really nice...Now I have to figure out how to get rid of internal torpedoes reserves... ![]() Hmmm, now now I'm really intrigued about the idea of some playable warships or merchants...There is a chance that something like that would be possible after all... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4020 |
Grey Wolf
![]() Join Date: Jan 2014
Location: 50.1° N, 14.4° E
Posts: 834
Downloads: 82
Uploads: 5
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Hi guys, i would like to let you know i updated my Real navigation target motion analysis cheatsheet by real example from my current session!
For those who dont understand - i started that thread because i got tired by map geometry and while i found some materials about it which helped me a lot, i hopped to find full description which i haven't found. So i created it ![]() Hopefully this will answer all your questions about it which you wasn't asking ![]() Last edited by palmic; 02-19-16 at 04:04 PM. |
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