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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#28 |
Weps
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This is very ambitious project and good luck (sincere !) with it.
My interest here is touch basis with someone like you who obviously knows game engines and leading environmental plug-ins for them. My first issue is the best ocean/sky system. My kind of 1st choice (for purely visual effect) seems to be CETO Ocean System for Unity. Yes, it carries a price tag, but it looks really good. However, as I see, you are more aligned with Unreal engine. What best system for ocean UE has to offer? Is UE generally better/cheaper/more accessible than Unity? BTW, because of pretty stunning effects and graphics my keen eyes are on Naval Action development and of certain interest to me is what they have used. My preliminary research tells me that they used Unity and perhaps CETO. More questions to follow.... |
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