Quote:
Originally Posted by TorpX
Isn't it axiomatic that the deck watch is going to be exposed and vulnerable?
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Wait, do you mean when you're on the surface getting shot at? Because if that's the case, in my experience *everyone* on the boat is able to be killed. I remember one time, I got pinged by a single 20mm round and it seriously injured a guy in the forward torpedo room and did 1% hull damage with no other damage. That's not what that compartment is for really. It's there as a workaround for a bug where deckgun and AA gun crews, but not deck watch crews, can easily be killed by depth charges. 95% sure about that. Really.
Did some more digging to move that 95% to 100%. If you don't believe me, maybe you will believe these guys:
Quote:
Originally Posted by Webster
its a stock bug with the game and the solution to the gun crews being injured by depth charges is solved by going to crew management screen and moving them to the damage control station and they wont be hurt anymore by depth charges. just be sure to move them to gun stations before surfacing.
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Quote:
Originally Posted by Armistead
One thing to be careful with. The exterior slots of the game, deckgun and AA guns are still exterior slots even when dived. Just poor game programming, so even if you're dived the game still see's the men in these exterior slots....so move them to the alley or elsewhere. They can also easily be killed by depth charges. This just applies to your DG and AA gun, not watch slots.
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And straight from the TMO manual (written by ducimes):
7. Deck and AA gun crewman being killed while submerged. This is due to a design flaw of the game. Place your crewman in “hogan's alley” (after battery crew berthing) when not in use.