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#1 |
Planesman
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Interestingly, the lock in periscope view always focuses dead amidships. What is a good targeting method when you prefer a bow or stern shot?
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#2 |
Navy Dude
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I've been using the O'Kane method and firing as the part of the ship that I want to hit crosses the wire. The other thing you can do if you want to have it locked while you fire is to offset the angle that you want to hit ahead or behind the wire. That's a bit trickier; at 500 yards 1 degree of offset will move the impact far less than at 5,000 yards. I haven't done that math, sorry.
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#3 |
Planesman
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Thanks, Silent...
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#4 |
Navy Dude
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No problem. Happy hunting!
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#5 | |
Silent Hunter
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Ummm.... not sure why you would want a bow or stern shot. |
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#6 |
Captain
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TorpX is right on the money with using spread, I just thought I would add one cautionary note (from experience when I was still a noob). We'll use a fresh example of target's bow is at bearing 350° and targets stern is at bearing 340° for an apparent length of 10°.
It is very important to note that this is total ship length, and it is easy to screw up by just jumping to the conclusion that 10° is the maximum spread angle. Suppose that, having made this mistake, you then decide to divide that by 2 to hit in the middle of the bow half. This gives a an incorrect spread angle of 5°. Assuming that the target takes no evasive action, that actually puts the torpedo right at the tip of the bow/stern and has a high probability of missing, depending on which way the errors in your firing solution go. So, just remember that since your zero point is ship's dead center, maximum spread is "apparent angular length / 2", not just "apparent angular length". In truth though, with experience you will probably just come up with some internal rules of thumb on spread depending on target range. It's very, very, very rare that I actually go to the effort to do it like that.
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#7 |
Captain
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Assuming manual targeting, there are two other primary methods of targeting specific parts of a ship that I routinely use. There may be more I don't use and so they aren't coming to mind.
First, when you are shooting without the position keeper active: Point the periscope at the bearing you will shoot at and enter the parameters into the TDC for where the target will be *when you fire will fire*. You fire your torpedoes as the ship crosses the centerline of the periscope. Assuming that your targeting data is correct and the target does not evade, you will hit the part of the ship that was at the periscope's center line at the time of firing. From all the talk and tutorial video's I've seen around here, this is mostly done with firing solution where torpedo gyro angle is at or near 0 (but doesn't have to be). This method works by introducing a deliberate offset into the lead angle. Second, with the position keeper active: Enter targeting data into the TDC normally. Just before you want to fire, update range and bearing with a fresh stadimeter reading and send to the TDC. Unlock the periscope and point it just ahead of the part of the ship that you want to hit. As the part of the ship that you want to hit is crossing the centerline of the periscope, resend the range and bearing. Fire at will. This method works by introducing a deliberate offset into the data for the target's position. While they are not TDC tutorial videos, I used both of these methods in my advanced convoy attack tutorial series. I think the following works, but I'm not 100% sure since I haven't really used automatic targeting outside of a few experiments. When using automatic targeting, there is one other useful method. Point the periscope just ahead of the part of the ship that you want to hit. DO NOT lock the periscope. As the part of the ship that you want to hit crosses the centerline of the periscope, fire your torpedo.
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#8 |
Planesman
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Col and Torpx - Many thanks. I really appreciate your experience.
I am not as skilled as you gentleman and your information helps greatly. I am a patient hunter. I usually pursue a convoy for many real time hours, closing to under a 1000 meters before firing a near perfect shot into my target from a point a few degrees off its bow. I also like to watch activity on deck as i am lining up for a shot. Your methods have me intrigued and I want to experiment with them. I may have to ask you both some questions. I got into some real trouble on a recent mission. U-796 was assigned to engage a convoy before it arrived in Port Elizabeth. I managed to intercept the convoy near Seychelles. To my surprise, my target was a Titanic-esque liner with lots of men walking along deck with at least 6 destroyer escorts. Since the liner was zig-zagging and blacked out, I began my approach through the escorts. The destroyers were quick to detect me and I was soon working hard to avoid being sunk. I managed to close on the liner and hide by staying a few hundred yards off it's stern and anticipating its course changes. I spent many hours hiding iin this fashion. Each time the liner would make a greater course deviation I would again be attacked. Finally, with battery power getting low I decided to attack in dramatic fashion. I noticed the liner had no depth charge racks or guns, so I surfaced along it's starboard side while all escorts were on the port side. I saw two destroyers approaching the liner on a course that would take them across its port bow. I set my pistols to magnetic, depth 1.5 meters on a course of 000. I fired in some way as one would fire at an aircraft. Not really aimed, but I figured I could hit them. I hit both destroyers and sank them both. I immediately submerged to periscope depth and used a combination of back emergency and full rudder to open distance between me and the liner as she turned to avoid the sinking destroyers. I was amazed to see the liner accidentally ram and sink an old freighter that was in the convoy. I managed to line up on the liner at about 400 meters maybe 30 degrees off the starboard bow. With escorts in pursuit I just locked the liner in my periscope view and fired 3 fish. I began a crash dive at flank speed as soon as the last fish cleared the tubes. I set depth for 120 meters and waited for the depth charges. I heard three torpedo impacts snd curiously looked at the surface camera view to see the liner listing to starboard and on firr with many lifeboats in the water. What followed was hours of being pursued and depth charged. I was finally able to surface at night in a storm and eventually made it back to Batavia. The liner, which is shown in the log i posted here previously, netted some serious tonnage. I am eager to employ the methods you have described, but I am having a little trouble with the math. Last edited by Majestik 909; 12-22-15 at 03:34 PM. |
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#9 |
Planesman
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Colonel - I have been maneuvering for a near perfect zero degree heading shot. This takes a lot of time, but I enjoy it. I have read some guys like to run a parallel course and fire a torpedo that turns into the target.
Is any approach considered optimal in your opinion? |
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#10 |
Planesman
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No luck posting a periscope view
Last edited by Majestik 909; 12-22-15 at 02:37 PM. |
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#11 | |
Captain
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U-boats? Different kettle of fish. The basic ideas are similar, but the specifics are different due to the different operation of the TDCs. I can post details on it a little later. If you're wanting U-boat tips, you're best off specifying. Most people sort of ignore the U-boats in SH4 and treat the u-boat expansion as mostly a big bugfix so the assumption is usually that you're talking about fleet boats. The reason for this is simply that SH3 does a *much* better job with the u-boats and it is by far the best u-boat sim around, even if it's not quite as pretty as sh4.
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The guys that run parallel to the target are usually talking about attacking a convoy from between the lanes with very close range shots. In that specific case, the time it takes for the torpedo to turn to course is used to partially mitigate the torpedo minimum range factor. Edit: Also, when asking for help with attacking targets, you kinda need to tell us if you're using the manual or automatic TDC difficulty setting. It makes a difference ![]()
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My SH4 LP Last edited by ColonelSandersLite; 12-22-15 at 05:21 PM. |
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#12 |
Planesman
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Sorry, Colonel.....still really new to this. I'm using both manual and automatic depending on the situation.
I'm now at the top of the tonnage charts and still have missions to go, but I figure if I use your methodology and less dramatic attacks, my character will live longer.... |
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#13 |
Planesman
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Colonel.....
I think I may have figured this out. When I first began playing SH4, I concentrated heavily on closing to less than 1000 meters from a target at very near to a right angle, and generally less than 20 degrees AOB. I hadn't yet discovered the manual controls in the U-Boats' torpedo station. What I started doing was deflection shooting by guess and by golly based on where I thought the ship would be given the G7e/T3's 30 knot speed. I got good at this but its not as accurate as your methods. Now I am starting to actually draw out my attack on paper and your advice is starting to make sense. |
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#14 | |
Navy Dude
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Majestik, You were using Kentucky Windage and getting hits? I'm very impressed. You're one of those guys that left on the Oregon Trail with just a rifle and a wagon load of bullets, aren't you? I'll confess that I have never played a U-Boat in SH4. I never got the impression that the mods for the U-Boat side came anywhere near SH3 with GWX so that's what I use for the other side. That said; the O'Kane method should serve you well in U-boats too. Here's where Rockin Robbins details the process for both the O'Kane method and the Fast 90. Enjoy! http://www.subsim.com/radioroom/show...6&postcount=67 SilentPrey |
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#15 |
Captain
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You wanna know something interesting? As you gain a greater familiarity with working torpedo firing solutions, your ability to just guess the correct (or near enough) lead angle will actually improve.
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