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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Watch
![]() Join Date: Jan 2007
Location: Hull, Québec, CANADA
Posts: 23
Downloads: 182
Uploads: 1
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This whole treck started when I decided to test wether the draft of ladden ships differs from empty ships or not. I tried all 4 Internal Cargo combinations (None, Freight, Ammunition, Fuel) in Test SingleMissions, using the C2_S-B1 Merchant as the reference ship.
I was expecting a lower mast height and deeper draft for heavy ladden ships. I didn't see any noticeable differences when measuring the mast height. After removing all the torpedo limitations (mainly the DepthKeepingDeviation value) in the sim file, I didn't see any noticeable differences when firing torpedoes at ships ladden or not. I repeated the tests for summer/winter on all oceans, and got the same results. The only thing affecting mast height and draft is the state of the sea. On the other hand, I noticed some differences with the values listed in the Identification Manual. I was sure the values in the ID Manual were the result of scientific calculations, but why was I getting some variations when measuring them with accurate periscope graticules? This is how this mod came about: the production of a manual with precise measured values. Some may say that the manual or the tools shouldn't be too accurate because such was the reality in those days. That's fine with me, I respect that. But let's say MataHari managed to survive WWI, and got her hands on secret documents concerning Allied ships. Then she made a Nobel Price winner french engineer her lover, and convinced him to create a more accurate optic device for the KriegsMarine. I'm so romantic ... ![]() Quote:
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![]() I tried SHO, and IMHO it's a way to waist money on a regular basis. ![]() Bye for now. |
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#2 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#3 | |
Navy Seal
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This is especially true for ships with Draught=0 in their respective sim file where game has to calculate ships draught from 3D objects height (divided by 2) .
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#4 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() As to why ships having this setting are spawned much lower that they should at times, I have no idea why this is happening. Another bugged feature maybe? ![]() Last edited by gap; 12-17-15 at 07:08 PM. |
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#5 | ||
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#6 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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