SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
12-06-15, 11:05 PM | #211 | ||
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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If you would be willing to put them into a usable form for the game, that would be great. I know next to nothing about how sound works in the game. Quote:
Yes, that is the B-24, that looks like a Lancaster. |
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12-09-15, 02:58 AM | #212 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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In case anyone is waiting, I am close to finishing this. |
12-09-15, 12:40 PM | #213 |
Navy Dude
Join Date: Feb 2011
Location: Texas
Posts: 171
Downloads: 58
Uploads: 2
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CapnScurvy has gone over all of that for OTC. Are you in contact with him?
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12-09-15, 08:55 PM | #215 |
Planesman
Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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12-10-15, 01:43 AM | #216 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I figured out the tool tip item, but now I cannot get the museum to load. It seems even the smallest thing can crash it. |
12-11-15, 02:06 AM | #217 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Improved Ship Physics_2.8 has been released! |
12-11-15, 05:01 AM | #218 | |
Planesman
Join Date: Aug 2015
Posts: 182
Downloads: 148
Uploads: 0
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12-11-15, 05:25 AM | #219 | |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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No. I'm not going to be doing multiple versions of this. It takes too much time, and is very frustrating. I didn't want to be working on this X-mas eve, banging my head against the wall, and my graphics card may be on the way out, anyway. |
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12-11-15, 05:37 AM | #220 | |
Admiral
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Merry Christmas to you as well TorpX!!
Thanks for the hard work involved.... Enjoy the holidays!
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-12-15, 04:14 PM | #221 |
Silent Hunter
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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modding details
Thank-you Cap'n! |
12-12-15, 05:58 PM | #222 |
Pacific Thunder
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12-12-15, 06:29 PM | #223 | |
Navy Seal
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In fact our historical recognition manuals weren't much help. Not only were ship lengths and masthead heights wrong, but it only contained a minority of ships that would be encountered. It wasn't just a matter of encountering ships with the wrong information, although that happened. For the majority of ships encountered the recognition manual was no help whatever. Now we have an arcade game that makes a shambles of reality. The game devs at least gave us a manual riddled with errors. That was a better approximation of reality than impossible perfect knowledge can ever be. My suggestion would be that if you want perfect recognition manuals, make them as a separate mod rather than forcing a deal with the devil in order to use Improved Ship Physics. What does a recognition manual have to do with ship physics anyway? Nothing. What do weather adjustments and visibility adjustments have to do with ship physics? Nothing. I believe that mods should be historically plausible. Now you've jumped in bed with CapnScurvy to turn history into comedy. Now your mod is just as broken as his. I also believe that single purpose mods, like Improved Ship Physics, should confine their fixes to their announced areas of concern or call them what they are: supermods. As a matter of fact, why not merge ISP and OTC into a supermod. Other than damage models, which you've mentioned, you would certainly have all the ingredients.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-12-15 at 06:57 PM. |
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12-13-15, 01:36 AM | #224 | |
Admiral
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Once again RR provides his "comedic" opinion regarding his take on game play.
I'll link one of my previous replies for his long standing criticism of finding corrected measurements in the Recognition Manual.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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12-13-15, 08:58 AM | #225 | |
Navy Seal
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They missed lots of times because of wrong information. And no, they could not sashay over to the aircraft carrier they just missed, call time out, measure the thing (they didn't have a ruler that long, by the way) and then correct their ID manual. The cold, hard fact is that unlike us, they didn't know why they missed. Some lost their commands because they did, for reasons not related to their fitness for command. Life is tough and you get on anyway. They did. Every one of them cursed the name of CapnScurvy because they couldn't have your perfect ID manual. You KNOW they wanted it but you failed them. The truth is they would have killed or died to get such a thing. The truth was that it was impossible to obtain short of calling time out, renting every Japanese ship on the ocean and measuring them in controlled conditions. Wanting and having are very different things and we are often faced with things we want that are impossible to obtain. Therefore your entire logic is non-responsive to my contentions. Non-response to my challenge is admission that you are doing that for personal reasons not related to quality of the game. This is a simulation. Simulation implies fidelity to the problems of the past and our quest to solve them in a historically plausible way. OTC and now ISP are implausible. Therefore they are not legitimate historically plausible mods. Just removing the hokey ID manual from each would render them the highest quality work rendered for SH4. Keeping them in is a deal breaker for me unless you can prove that the ID manual aboard our submarines was of comparable accuracy. You can't. They weren't. They were even worse than our stock ID manual. Case closed. I quote CapnScurvy in the above linked diatribe: "For those that accept the fact that the game limits a single measurement (the only one found in the RM) to be the basis of calculating Range to target when using the Stadimeter, and you accept the reality that this measurement is going to produce an inaccurate Range to target, every time you use the measurement.....then stop here and be content to accept RR's idea of game play reality." A better statement of my case couldn't be made. That is what happened with stadimeter measurements throughout the war that relied on the ID manual, and with the vast majority of firings where the ID manual was as useful as a comic book and they just had to estimate height based on cabin heights, number of decks and a little hocus-pocus. They missed a lot. When Dick O'Kane lost his radar, he radioed back to Pearl "there goes half my torpedoes, wasted." Why? Read Scurvy's "devastating" attack on the truth. The truth is unacceptable, therefore he changed it. That ruined a masterful couple of mods. And Capn, there were never a couple of complimentary mods like ISP and OTC. You really should consider pooling your resources with Torpx and release a combo supermod composed of the two mods.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 12-13-15 at 09:25 AM. |
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