![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
are you playing stock or GFO? because the super mods will dumb down or reduce the ability to use the lock at distance or bad weather or even if you do lock on at distance, its only for a few seconds.
sometimes the lock can be done by simply raising depth a meter or so to get the scope a little higher |
![]() |
![]() |
#2 |
Navy Seal
![]() |
![]()
Actually it's the environmental mods embedded in the supermods that makes locking targets a problem. I remember when we were testing RFB 2 that it was nearly impossible to keep a lock in fog or at a distance over 1500 yards. First they wanted to say that it was a feature, but couldn't keep from laughing as they explained.
Finally they ratcheted back the environmental tweaks enough for locking to work, but still not as well as the stock game. Environmental mods introduce lots of things like that and a disparity between what you can see and what the crew can see. For every effect you want there are three more that you didn't intend. Two of them are bad. It's the law of unintended consequences. The actual game developers were playthings in the claws of the Law of Unintended Consequences too.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#3 | |
Lieutenant
![]() Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
|
![]() Quote:
Does that happen with you GFO mod? If it doesn't I think I will dump everything and stay with only RSRD and GFO. I like hard but realistic escorts though hehe. ![]() |
|
![]() |
![]() |
![]() |
#4 |
Captain
![]() Join Date: Aug 2009
Posts: 481
Downloads: 74
Uploads: 3
|
![]()
What exactly is "env. mod"? This is probably the source of your problem. The TMO sensors are carefully balanced for use with its own built in environment mod. It's also possible that RSRD has altered sensors and this is causing problems with the TMO Envrionment mod as well. I don't really know, I don't use RSRD (not a fan).
Using straight TMO, I definitely don't have this problem, though there is an annoying tendency for the lock to be lost after a few seconds if the target is over a certain distance away. It's usually pretty far though. It can be worked around by just re-locking the target quickly after lock is lost. I don't know what the default keyboard control is for that, but knowing what it is for your setup makes it pretty easy to do.
__________________
My SH4 LP |
![]() |
![]() |
![]() |
|
|