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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#15 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
Posts: 1,073
Downloads: 397
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As far as I can tell after years of trying, in TMO 2.5 any torpedo that travels less than 500 yards will not explode. 400 would be nice, but have not seen that since I left GWX3. I always make sure that the torpedo will travel at least 500 yards, usually 600 or more.
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