SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-08-15, 12:34 PM   #1
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko

No, I have never used it in TWOS or would want to until the correct time.

When I enabled it I was in the bunker before the start of a new mission.
As I said I did not have any problems with it but at the time I probably was only using around 50 mods mostly taken at the time from sobers mod list.

Peter
Thanks...If you test TDW snorkels with WoS in various situations , please let me know the results...
vdr1981 is offline   Reply With Quote
Old 11-08-15, 01:22 PM   #2
THEBERBSTER
Growing Old Disgracefully
 
THEBERBSTER's Avatar
 
Join Date: Dec 2012
Location: Hythe - Southampton
Posts: 9,609
Downloads: 1133
Uploads: 0


Default

Hi Vecko

It might be some time.
I have been playing for nearly 3 years and not been out of the Total Germany yet.
However saying that I am less than 6 weeks away from Happy Times with TWOS.

1943 still looks a long snorkel away.

Peter
THEBERBSTER is offline   Reply With Quote
Old 11-08-15, 02:34 PM   #3
Sjizzle
Count Dracula
 
Sjizzle's Avatar
 
Join Date: Aug 2012
Location: 46°13′N, 24°47′E
Posts: 1,816
Downloads: 405
Uploads: 0


Default

Quote:
Originally Posted by THEBERBSTER View Post
Hi Vecko

It might be some time.
I have been playing for nearly 3 years and not been out of the Total Germany yet.
However saying that I am less than 6 weeks away from Happy Times with TWOS.

1943 still looks a long snorkel away.

Peter
same here in this 3 years was so many changes that i need it to start almost 3 or 4 times a new campaign each day
i remember when tdw, volodya, trevally, fifi, naights, con00s, and much more was really active need to start a new campaign almost each 4 hours

gap i didn't forgot u.... u still active
Sjizzle is offline   Reply With Quote
Old 11-08-15, 02:49 PM   #4
YoYo
Ensign
 
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
Default

I have it (1941).

__________________
Webmaster of yoyosims.pl


SH fan, btw. my U-boot Typ VII C41 Click!
YoYo is offline   Reply With Quote
Old 03-26-21, 12:25 PM   #5
Sam.Willow
A Steam Engine Engineer
 
Sam.Willow's Avatar
 
Join Date: Jun 2015
Location: Stockton, California
Posts: 56
Downloads: 84
Uploads: 0
Default How to actually deploy the scorkel question.

I am using the TWoS Mod. BTW It is so awesome!

The date of my campaign is currently December 27 1943.

I enabled the snorkel in every type submarine available in the TWoS - Options File Editor before leaving port.

When I submerge the snorkle is not deployed automatically. My submarine [Type VII] only has battery/motor propulsion when submerged.

I cannot find ANY information regarding the actual deployment or actuation of the snorkel. BTW when I select snorkel depth the submarine does go to snorkel depth but the submarine speed never exceeds battery propulsion levels.

Can someone give me a clue?

Thanks in advance.
Sam.Willow is offline   Reply With Quote
Old 03-26-21, 04:12 PM   #6
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 30,037
Downloads: 24
Uploads: 0


Default

Quote:
Originally Posted by Sam.Willow View Post
BTW when I select snorkel depth the submarine does go to snorkel depth but the submarine speed never exceeds battery propulsion levels.

Can someone give me a clue?

Thanks in advance.
Speed on a schnorkel was 6 knots to avoid tube vibration and damage or rupture of the tubes....much less pressure ear-damage to the crew from wave strikes to the schnorkel head. Likewise, submerged speed on a raised periscope at 6-7 knots on battery power tended to make the instrument useless, particularly the attack scope, also from tube vibration causing unrepairable damage to the optics.
__________________

"Only two things are infinite; The Universe and human squirrelyness?!!

Last edited by Aktungbby; 03-26-21 at 04:30 PM.
Aktungbby is offline   Reply With Quote
Old 03-27-21, 09:12 PM   #7
Sam.Willow
A Steam Engine Engineer
 
Sam.Willow's Avatar
 
Join Date: Jun 2015
Location: Stockton, California
Posts: 56
Downloads: 84
Uploads: 0
Default

Quote:
Originally Posted by Aktungbby View Post
Speed on a schnorkel was 6 knots to avoid tube vibration and damage or rupture of the tubes....much less pressure ear-damage to the crew from wave strikes to the schnorkel head. Likewise, submerged speed on a raised periscope at 6-7 knots on battery power tended to make the instrument useless, particularly the attack scope, also from tube vibration causing unrepairable damage to the optics.
Thanks.

My submarine does show the Snorkel installed however it is never shown raised. I was under the impression that I would be required to press a button as is shown in quite a few youtube videos in order to raise the snorkel. That is not something I can find in my installation. I have bound a keyboard shortcut [edited the keyboard.cfg file] for the snorkel but nothing happens when I press the key?
Sam.Willow is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:03 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.