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Old 10-21-15, 07:03 AM   #4
Sailor Steve
Eternal Patrol
 
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Join Date: Nov 2002
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Quote:
Originally Posted by K-61 View Post
I have enjoyed using SH3 Commander for its many great additions to the SH3 experience, but I have never enabled the "Malfunctions + Sabotage" option until my last two patrols. I have read a lot of scary stuff in other posts, but I have decided to be brave and give it a go.
I always have Malfunctions activated, and plan to add Sabotage if I ever get to a French base.

Quote:
Do you get something happening every patrol? Or is this a now and then thing?
It's randomized, so it doesn't happen every patrol. I don't know what the parameters are, but they are listed in the cfg file in Commander that controls it, so you can actually change the way it works if you want.

Quote:
Does it increase in frequency or severity as the war progresses?
Yes, the frequency changes.

Quote:
Does the game notify you, or do you have to find the sabotage and malfunctions yourself?
No, it doesn't notify you. You'll be cruising along fat, dumb and happy and then you won't be able to use flank speed, or one of your periscopes will be blurry and out-of-focus because it's filled with water.

Quote:
Alternately, can your boat put to sea seemingly find, and then later in your patrol it happens?
.
That's the only way it happens. I've never seen something go wrong just as I'm leaving port, though I suppose it could happen. I'm pretty sure that you can simulate repairs by exiting and restarting the game.

Quote:
What types of events do you encounter? I was wondering if someone had tinkered with my torpedoes, as several of them were deep runners. On the other hand, I think this may still be due to early war torpedoes being faulty, a situation that is well depicted in LSH2015.
A look at SH3 Commander/Cfg/Randomised events will tell you exactly what can go wrong and what the conditions are. You can also use that text file to change those conditions. You may encounter problems with flak guns, periscopes, snorkel, radar, engines (top speed reduced, cruising range decreased, crash depth increased), batteries (submerged speed and/or range decreased, dive time increased), jammed dive planes, and possibly some others that I missed.
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