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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Nov 2005
Location: Ontario
Posts: 795
Downloads: 39
Uploads: 0
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Steve, that takes me back to my teenage years [and later!] when I played war boardgames by the, now defunct, company known as Avalon Hill. With my brothers and friends we enjoyed endless hours of Third Reich, Panzerblitz, Panzer Leader, Midway, Squad Leader, Luftwaffe and another one, the title of which escapes me at present, which dealt with WW1 fighters, and maybe a few more I don't recall. Not all of them were wargames; I still own and enjoy both boardgame and PC game versions of Rail Baron.
I am now at that age where I am hoping for grandchildren who might wish to play such games with their grandfather. My son was interested for a short time in playing a few games with me, but he got diverted by other interests, which is fair enough. I want my kids to enjoy their own amusements in life, but if they coincide with mine, bonus. It may take a while anyway, as I only have two granddaughters at present and they are both less than six months old. ![]() Edit: How could I forget the most relevant game to this forum: Submarine! It featured a board that depicted ocean, overruled with a numbered hexagonal grid system. It featured submarines from various nations, but the U-boats were our favourites. One player placed all of his vessels on the map and moved them turn by turn. The submarine player secretly plotted his own moves and attacks while the other person temporarily left the room or averted his eyes. The player with the ASW vessels moved his ships about and made his searches by consulting various charts and rolling the dice. When a submarine was "spotted" it was placed on the board for all play thereafter until it was again "undetected." We spent many hours playing that one on the large dining room table. One time our father was serving up supper and came in with a dish of potatoes. He said to us, "Boys, can I place these potatoes on the table, or will I hit a mine?" ![]() Edit: I just remembered the name of the WW1 game: Richtofen's War. You used the dice in that one as well. When you attacked you sometimes scored a "critical hit." When you got one of those, you had to consult the Critical Hits Table and roll two dice. 12 was the one you hoped for: pilot killed. Other damage would be to ailerons, engine, rudder, etc. but the pilot killed result was heartbreaking. It ended the career of your pilot, just as getting killed does in SH3. You spent so much time and effort keeping him alive. If he got "Ace" status you enjoyed bonus benefits which allowed you to execute more agile combat maneuvers and made things harder for other non-ace pilots. SH3 is not the first game to give me the experience of vicarious attachment to a game personality.
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![]() Last edited by K-61; 10-22-15 at 11:11 AM. |
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#2 |
Machinist's Mate
![]() Join Date: Dec 2010
Location: St. Louis, Missouri
Posts: 130
Downloads: 259
Uploads: 0
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SPI also had a good WWII submarine game, "Wolfpack."
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#3 | ||
Eternal Patrol
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![]() Quote:
http://www.subsim.com/radioroom/showthread.php?t=222269 Quote:
http://www.subsim.com/radioroom/show...9&postcount=36 http://www.subsim.com/radioroom/show...&postcount=395 http://www.subsim.com/radioroom/show...&postcount=585
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“Never do anything you can't take back.” —Rocky Russo |
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