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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Soundman
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Water streams are present, everything remains as it was in the original. Or do you not appear? Everything after id remap has been restored and rechecked. |
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#2 |
Sea Lord
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Ah.. I see, sorry! But it would be better if all Ai subs would have the water streams.. type 10b does not have for example.
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#4 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
Uploads: 0
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#7 |
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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@Ahnenerbe, @Anvar
Can you please help solve this problem, this is a fresh install of SH3/GWX Gold. Here is my mod list; Generic Mod Enabler - v2.6.0.157 [H:\SH3Test\MODS] Ahnenerbe WideGui 1920 x 1080 Final TKSS18 German U-Boats Compilation German U-Boats Compilation 2 (only VIIB & VIIC models by WISE) German U-Boats Compilation FuMO_Fix_SNS New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) Ai German U-Boats Collection (Ahnenerbe) As you can see it is minimal. The problem I am having is when I reload a game save using "Ai German U-Boats Collection (Ahnenerbe)" my hydrophone will not function, needle is always at 12 0'clock and will not turn. This is only after a game save. Everything works fine before a save ![]() I have tried launching the game using both the SH3.exe and SH3Commander with the same outcome. If I use FixAllSubGWX I do not have a problem with my h/phones. Any ideas chaps? Any and all help really appreciated. Best regards. Fubar2Niner |
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