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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
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Because I'm the captain, that's why! |
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#2 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
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Personally I have found that the best way to hit multiple targets is to set yourself between the rows of ships. That way you can fire at a promising target with your fore slavo and another target with your aft. This only works if you're at a 90º angle.
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#3 |
Mate
![]() Join Date: Apr 2015
Posts: 52
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This has nothing to do with the convoy subject, however I'm a big fan of your Youtube Channel!
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#4 | |||
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
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Thanks buddy, really appreciate it! |
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#5 |
Captain
![]() Join Date: Apr 2014
Location: Victoria, British Columbia, Canada
Posts: 495
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Not to worry, I am all about friendly conversation.
Besides, I've dealt with some really nasty people and some really nasty situations, so it takes a lot more than name calling or telling me I'm stupid and don't know what I'm saying to ruffle *my* feathers. Put simply, the closer you are to your target the less chance you will miss it, and that is a true statement, whether your weapon is a torpedo, a bullet, or even a knife. No offense taken or assumed on my part.
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Because I'm the captain, that's why! |
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#6 |
Watch
![]() Join Date: Aug 2007
Location: Sussex Coast, U.K.
Posts: 21
Downloads: 65
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Hi. I do remember seeing a video by OLC showing his method for attacking a convoy using his gui mod which I found helpful but I can't remember where I saw it - it was a few years ago and I haven't been able to find it in the downloads section (was actually looking for myself a week or so back). Perhaps someone's recall is better than mine and may be able to help?
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#7 | |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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After 1940 with armed merchants all around, surface attacks become very risky so this method is best used with a submerged attack on slow convoys and even then, too much time spent travelling with the periscope up or at anything faster than 1 Kt will attract the early attention of the escorts. I rarely fire a torpedoe from within a convoy unless I am on a nearly parallel couse to the target at a distance of between 450 and 500 Metres - I have found that, after much practice, I can get the torpedoes to run at approximately 90 degrees to my course and score a crippling hit on the target. I know some regard this as 'firing from the hip' but I believe many of the more succseful WWII commanders used similar intuitive methods. In other words, many of their deliberations as to distance would have been the result of an inspired guess based on knowledge and experience. It is essential to get the torpedoes out fast and then escape as quickly as possible - especially in the later years. Those targets that fail to sink are often crippled and can be found later well behind the main convoy to be finished off when the tubes have been reloaded. |
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#8 |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
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That's great. So you can fire the torpedoes out the front tubes, have them curve a bit, and hit the ships.
But this doesn't let you use the aft tubes. |
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#9 |
Watch
![]() Join Date: Jun 2009
Posts: 26
Downloads: 107
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I've noticed that if you are firing for multiple targets in a convoy, that basing your firing order on the impact time can help mitigate the dodging effect.
That is to say. My further targets will have torpedoes fired at maximum speed, closer targets at slow. The ideal situation is having all of your volleys striking as simultaneously as possible. That's easier said than done, however. ![]() |
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#10 |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
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Yes that is how it was done in real life - the torpedoes are steered by a giro device and once set it will keep the torpedo on a straight course - AFAIK the giros were adjusted by the crew in the torpedo compartment as soon as the officer read out the calculated settings. If the torpedoes course is set to 90 degrees from the subs course, then the torpedo will follow a tight curve until the giro senses that it is going in the right direction. It works with all torpedoes including those in the stern tube(s) - in the game, I haven'y tried setting them up to run at an angle greater than 90 degrees but I can confirm that, at that angle they run nicely.
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#11 |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
Uploads: 0
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Don't set the torpedo speed too fast when the targets are within 500 metres!
I have had a few that have failed to detonate and my guess is that the game emulates real life in that each torp needs time to arm itself. |
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#12 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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There is also a bug with the torpedo speed settings when switching between a type 1 and type 2 torpedo. The TDC doesn't update the firing solution for the torpedo that has a different speed setting, so it goes the wrong way. Be mindfull of that and force the speed setting if you switch between types.
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#13 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
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Okay, you're inside the convoy between two rows and running parallel. You claim this lets you figure the speed of the convoy nicely. I say nonsense. If the convoy is going at 7 knots and you're going at 1 knot, then you have no way of "pacing" the convoy. You would need to go at 7 knots to pace a convoy going 7 knots. Whatever method you use to figure out its speed would work equally well at a 90º angle. Second, I don't doubt that your self-admitted "shooting from the hip" works fine with the fore tubes. You have a ship roughly abreast of you, and you fire a torpedo (or two) out the fore tubes. The torpedoes race ahead of you while turning and smack the ship broadside. Perfect. However, your aft tubes will be racing backward while the target is plodding foreward. That's going to be a problem. How exactly do you handle that? I suppose you must fire at ships that are substantially behind you. Sure, that's easy to figure out by just hitting F6 and looking at the torpedo trajectory and thinking, "That looks perfect." I wonder, however, whether the real u-boat commanders had F6 screens. Finally, 90º shots have an advantage that parallel shots don't – it makes it far easier to hide under the cargo ships. Let's assume that you've worked your way into a big convoy and you see juicy targets fore and aft. You can easily fire a salvo at the fore, a salvo at the aft (or vice versa) and time them to hit at the same time. As you are waiting for them to hit, you can find another target and order your helm to turn to that angle. Once the torpedoes hit, the convoy will react. Half of the time the third target will zig in a way that puts it broadside to you. If that happens, you can salvo that one too, and dive. If not, just dive anyway and kick up the speed. At this point you can easily position yourself under the row of ships as you go deep. The destroyers will need to wait till the ships get out of the way before depth charging. That will give you precious minutes you need to hit 200+ meters deep. If the weather is decently bad, the destroyers will find it impossible to pick you up with sonar. You easily escape and go out and around to do it again. |
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#14 | |
Engineer
![]() Join Date: Nov 2013
Location: On the Oxford Canal in England
Posts: 202
Downloads: 40
Uploads: 0
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#15 | |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
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The convoy ships and explosions will mask your departure for a bit. But when the escorts start their hunt.... go deep, go silent, and stay silent. They will give up and leave but it might not be for a long long time. ![]() I'm not sure if doing a game "Save" while submerged is ok now, but it used to be you wanted to be on the surface to do a Save.
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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