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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
DILLIGAF
Join Date: Feb 2007
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@ Rockin Robbins
"They're like raindrops. And we're trying to walk through a rainfall getting as wet as possible" ![]() ![]() Let us now go and seek the rain of war in hopes that we do not drown in it's sorrow.
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#18 |
Silent Hunter
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![]() Ever ride a bike in the rain, you get wet fast. |
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#19 | |
Captain
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Ever just stand in the rain? You get wet pretty fast. Just saying. I've never really seen a study on it, but I suspect that how wet you get is more of a function of time rather than speed.
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My SH4 LP Last edited by ColonelSandersLite; 08-18-15 at 01:00 AM. |
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#20 |
Captain
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Actually, Check this out, it might actually answer the question but I suspect a big flaw
If we assume that like the rain in this math problem: We must assume that you have no prior knowledge besides the reasoned deduction that you are patrolling a likely transit area and it's general direction (we'll use north-south for example sake). Therefore, the only direction worth moving is perpendicular to the transit area (east-west in this example). Without prior knowledge to the contrary, we must also assume that traffic flow is statistical uniform. I.E. The odds of a contact being 20 miles due north of you at the moment are the same as the odds the contact being there 4 hours later. At any given time, a target could be anywhere in the patrol zone that is outside of your current sensor range. If all of the above is ture you need to be moving e-w but loiter time needs to be maximised. I.E. Gas milage is unimportant, but rather consumption rate is. The suspected flaw: "Without prior knowledge to the contrary, we must also assume that traffic flow is statistical uniform." When you move through an area, we know that no traffic moving at x speed can be in certain locations. For example, a 10 knot target could not have moved all the way through an area you searched with SJ-1 radar half an hour ago if you are cruising at 10 knots. This means that you do have some prior knowledge of where targets are not at any given time. Let's call these areas cavities. In the question of rain on a person, rain falls at a relative velocity that the cavity is insignificant. I suspect that the relative velocities of ships means that the cavities are potentially quite significant when trying to form a statistical understanding.
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#21 |
Pacific Thunder
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I could have sworn it was in, 'Clear The Bridge', however I have read so many books - it could have been a different Skipper.
Whomever it was wrote that upon reaching his assigned area, he tried 'All Stop' and performed high-scope & radar searches at that location all day. The next day he would move 20 nm, and conduct the high-scope search at the new location all day, sail 20 nm the next day, and repeat the procedure until he found a contact. Sadly, unlike SH1, SH4 doesn't model the larger horizon gained by using 'high-scope' searches, although in real life many patrolled using the high-scope farther horizon advantage. What SH4 does correctly is model the almost daily position reports the Japanese (and Germans) were required to report. These reports would be intercepted and decoded becoming the ULTRA reports our Commanders received, and that We receive in-game as the red boxes with directional tails on our chart/map screen, along with the position report messages. This is why it doesn't bother me that those position reports are on the Nav map, although of course there are too many in Stock... (as was the case in SH1) Unlike the Axis, US boats did as little communicating as possible - mostly none - because they were the 'silent service'. The few US wolfpack missions required some communication between the boats, and a small handful of boats reported that they were under attack, however most did not even report that. After a period of time they would be declared overdue and lost at sea. This topic, "The mathematics of roving searches" is very interesting and is interesting to compare with the above static search method that conserves some fuel. I've been a fan since the excellent tutorial on how to make a torpedo attack without the use of a TDC (S-boats didn't have a TDC) written by someone whose initials are, 'Frank Kulick'. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#22 |
Navy Seal
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I base my theories on those of Admiral Eugene Fluckey, who with the USS Barb found targets when nobody else did. He didn't know the shipping lanes because he couldn't open his game box and dig one up or do a Google search. In Thunder Below he goes into great detail explaining exactly what I've laid out. All things being equal, your number of contacts developed is proportional to the number of square miles of ocean surface you search in a day.
Of course that has to be modified by the length of the cruise, the amount of fuel you have and having enough torpedoes to cruise the distance without running out. Fluckey, starting his career when boats routinely returned to base without finding a single target, set the world on fire simply by staying on the surface, covering the most ground per day and using the longest range sensors he had (unlike SH4, radars broke painfully often). He pioneered using the scope on the surface, extended to its highest position to extend the horizon enough that he could double his visual search area. So in real life they had to use raindrop theory at best to search for targets. Because of hindsight, we might come up with better methods but they would be bogus, based on assumptions real sub skippers couldn't make.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-18-15 at 04:14 PM. |
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#23 | ||
Captain
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I've started putting together a simple computer model to help out and give us some actual hard data to think on. I should have it done in a day or two.
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#24 | ||
Navy Seal
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Let's quote Admiral Eugene Fluckey, quoting himself on page 65 of Thunder Below, in a conversation with Admiral Lockwood, who Fluckey would replace later. Quote:
This was the most successful sub captain in WWII for innovation, turning a slow part of the war into a bonanza. Heck, he sank a train.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-18-15 at 06:05 PM. |
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#25 | |
Captain
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Sensor range (maybe patrolling works better with SJ-1 while lookouts work better stationary?) Target speed (maybe patrolling gives better odds of finding ships under a certain speed while having little or no effect on targets above a certain speed. Patrol speed (maybe patrolling at 10 knots doesn't significantly change your odds from patrolling at 3 knots?) The easiest way to get useful info that I see is just to write a computer program to try them all like 500,000,000 times. Oh, and I wasn't talking about radio stuff specifically. More along the lines of something as simple as taking a map and putting a pin in it for every contact report. You know where all the ports are, and often logical deductions can be made just by connecting the dots. Other efforts will provide more data to work with, but the basic concept remains the same really. In other words, if you never look anything up in your sh carreer, you get the amount on intel you personally generate (and probably don't store it all that well), whereas a sub skipper in ww2 was additionally getting intel from other sources. That being said, I don't tend to look up things very often as the information revealed can be way too precise.
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My SH4 LP Last edited by ColonelSandersLite; 08-18-15 at 09:02 PM. |
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#26 | ||||||
Silent Hunter
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That's a pretty good analogy there. Quote:
I consider this the beauty of my solution. I've used vector addition to subtract the target ships' speed. (This sort of thing was done with a 'maneuvering board' for various problems.) Working the problem this way, the ships in diagram 2 (if there are any) do not move. We need not make any assumptions of how many, or where the ships are located. All that need to be done is compare the respective areas cut out, of the moving sub and the stationary one. Quote:
Yes, thank-you. It's on page 54. I'm glad I'm not the only one who remembers that. I think O'Kane did a good job of explaining it. Quote:
Yeah, Ubisoft sure could have done better. Quote:
Not to criticize Fluckey, but iirc, he did run short of fuel on one patrol, and had to go home empty handed; the point being that roaming doesn't guarantee results, and may leave you low on fuel. Quote:
Not sure what you mean here. None of the math I've used requires quantum mechanics, string theory, or black magic. |
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#27 |
Watch Officer
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IIRC, there is no gain in efficiency below 10-11kts. So you won't gain any distance by going slower than that, but you will remain on station for more time. I guess the moral may be that efficiently patrolling a barrier longer than ~35nm will allow an increasingly large fraction of shipping to escape detection. However, a barrier shorter than 35nm allows you to spot anything transitting while moving slower and staying on station longer.
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#28 | ||
Captain
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Oh, been meaning to tell you that your link to table.txt above is broken. Quote:
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My SH4 LP Last edited by ColonelSandersLite; 08-19-15 at 12:34 AM. |
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#29 | |
Watch Officer
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Location: Kansas City, Missouri
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It's an exercise in relativity. The reason to use the ship's frame of reference is to visually display the area searched by the sub and the areas to which the sub is blind. Fig3 demonstrates that, as the speed of the sub increases relative to the speed of the ship, the gaps in its search pattern shrink until there is noplace to hide
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#30 | ||
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 08-19-15 at 08:27 AM. |
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Tags |
math, operations, searching |
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