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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I'm neither a gifted mathematician (mediocre would even be a stretch) nor someone who delves into the intricate details of attack theory. I just played SH3 and read a few books.
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But you've got a wide following with the DoK stuff and you like to spend time creating movie tutorials and so forth, so sure, you should continue on with doing the sort of things you like to do. Namely, helping newbs sink ships. ![]() At the moment, I kinda like tinkering with my maneuvering board, so that's where I'll probably continue to focus my efforts. ![]() |
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#2 |
Navy Seal
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Just remember, aaronblood, I'm lurking around making stupid mistakes to pounce upon. You have a valuable function in keeping me straight and not misleading any of these newbs!
![]() And I'd be happy to link to anything you've written on any aspect of manual targeting. This thread isn't just for me, it's for anyone who wants to lend a hand. So, I'll follow and I urge others to follow your post on your 10th patrol with U-53 because for somebody your explanation will be the one that makes the difference between getting it or getting frustrated. My goal is to keep very frustrated people playing the game, whether SH4, SH3 or SH4UBM: whether playing in a U-Boat or fleet boat. I have you and gutted to blame for getting me started in this insanity! ![]() ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 07-17-17 at 01:05 PM. |
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#3 |
Seaman
![]() Join Date: Dec 2008
Location: NE Okla...
Posts: 41
Downloads: 55
Uploads: 0
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First manual sinking....
Using the Dick O'Kane method.... Night Attack from ~900yds submerged... Freighter...
![]() However, it took me four tries with a break to rewatch the DOK video for the 2nd time today... ![]() For some reason, my torps kept going about 5 degrees in Front of the target - only thing I can figure is I somehow messed up setting the shooting bearing in the periscope... ![]() Anyways, after rewatching the video and writing things down step by step, I hit with 3 of 4 torps! The one question I have is in the video RR points the 'scope at the target and waits for the 'crew' to identify - this never happened for me, any ideas? I am running TMO, RSRD, Max Optics, Websters Ship Manuvering, Crew Qtrs for TMO, & ROW Sound v9. Update; Well, I seem to still be shooting in front of my target by a few degrees (or .5-1 target ship length) when aiming at the middle of the target. When shooting at a freighter I am using a 10deg lead angle and calulating the shooting bearing like this with target approach from my port 360-10=350deg and like this with target approach from my starboard 360+10=10deg. I then point my periscope down that bearing, click so it is locked, and then send distance/range to the TDC again. Things look OK on the target map, but No Joy ... |
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#4 |
Navy Seal
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Shawn, if you're missing ahead, you most certainly have the speed estimated too high for some reason. Missing ahead is not easy to do, so it is the easiest to diagnose. Go over how to determine the target speed again.
Identifying by keyboard command is part of Trigger Maru and my TMOkeys mod, where you lock on a target, press shift-i and a handy crewman eventually id's the target. Identifying the target is NOT NECESSARY with the Dick O'Kane procedure, and was only done to make the video more interesting. People enjoy plugging a tanker! Keep at it. You know you're close to making it work. Good shooting so far! ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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