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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Oh you've got the instructions, all right. But just like Wazoo's, nobody knows what they are. My aim is that when I get done beginners understand and use the technique. I don't bring any special knowledge to the process at all, and anyone who thinks I do is mistaken. I specialize in instruction and techniques for beginners in manual targeting. What I bring is an ability to communicate to beginners at a level where they understand what to do and understand the process well enough to reason for themselves that my instructions are valid. THEN they can introduce wrinkles of their own, refine the process for more precision, adapt for angles other than 45º and 90º, and whatever else. But that's more advanced stuff. I'm building confidence that they are capable of manual targeting. Only confidence allows you to go forward and perfect your skill.
I am more a translator than a theoretician. OK, I'm a cheerleader too. ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#2 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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I'm neither a gifted mathematician (mediocre would even be a stretch) nor someone who delves into the intricate details of attack theory. I just played SH3 and read a few books.
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But you've got a wide following with the DoK stuff and you like to spend time creating movie tutorials and so forth, so sure, you should continue on with doing the sort of things you like to do. Namely, helping newbs sink ships. ![]() At the moment, I kinda like tinkering with my maneuvering board, so that's where I'll probably continue to focus my efforts. ![]() Last edited by XLjedi; 04-17-09 at 07:42 PM. |
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#3 |
Navy Seal
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Just remember, aaronblood, I'm lurking around making stupid mistakes to pounce upon. You have a valuable function in keeping me straight and not misleading any of these newbs!
![]() And I'd be happy to link to anything you've written on any aspect of manual targeting. This thread isn't just for me, it's for anyone who wants to lend a hand. So, I'll follow and I urge others to follow your post on your 10th patrol with U-53 because for somebody your explanation will be the one that makes the difference between getting it or getting frustrated. My goal is to keep very frustrated people playing the game, whether SH4, SH3 or SH4UBM: whether playing in a U-Boat or fleet boat. I have you and gutted to blame for getting me started in this insanity! ![]() ![]()
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#4 |
Seaman
![]() Join Date: Dec 2008
Location: NE Okla...
Posts: 41
Downloads: 55
Uploads: 0
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First manual sinking....
Using the Dick O'Kane method.... Night Attack from ~900yds submerged... Freighter...
![]() However, it took me four tries with a break to rewatch the DOK video for the 2nd time today... ![]() For some reason, my torps kept going about 5 degrees in Front of the target - only thing I can figure is I somehow messed up setting the shooting bearing in the periscope... ![]() Anyways, after rewatching the video and writing things down step by step, I hit with 3 of 4 torps! The one question I have is in the video RR points the 'scope at the target and waits for the 'crew' to identify - this never happened for me, any ideas? I am running TMO, RSRD, Max Optics, Websters Ship Manuvering, Crew Qtrs for TMO, & ROW Sound v9. Update; Well, I seem to still be shooting in front of my target by a few degrees (or .5-1 target ship length) when aiming at the middle of the target. When shooting at a freighter I am using a 10deg lead angle and calulating the shooting bearing like this with target approach from my port 360-10=350deg and like this with target approach from my starboard 360+10=10deg. I then point my periscope down that bearing, click so it is locked, and then send distance/range to the TDC again. Things look OK on the target map, but No Joy ... Last edited by GulfXray; 05-09-09 at 07:26 PM. Reason: update ino.... |
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#5 |
Navy Seal
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Shawn, if you're missing ahead, you most certainly have the speed estimated too high for some reason. Missing ahead is not easy to do, so it is the easiest to diagnose. Go over how to determine the target speed again.
Identifying by keyboard command is part of Trigger Maru and my TMOkeys mod, where you lock on a target, press shift-i and a handy crewman eventually id's the target. Identifying the target is NOT NECESSARY with the Dick O'Kane procedure, and was only done to make the video more interesting. People enjoy plugging a tanker! Keep at it. You know you're close to making it work. Good shooting so far! ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#6 | |
Seaman
![]() Join Date: Dec 2008
Location: NE Okla...
Posts: 41
Downloads: 55
Uploads: 0
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![]() Quote:
I replayed the mis-ahead situation multiple times trying all kinds of different things. I finally realized that the only possible issue was the speed setting and what I was doing wrong that was affecting the speed setting... Basically, I would get the speed very early and plot the course. From that I would rush ahead and get into position. Since it was night, I got sloppy and stayed on the surface where they spotted me and started the lazy zig-zag and ping away at me so I would dive to periscope depth. Once it finally dawned on me (took a a while) that the zig-zag was messing up the solution, I re-measured their speed in the zig-zag and it was 50% of what I had before. I adjusted the new speed, an viola! What a dope! Side note, I actually seem to miss less (rarely) and have far fewer duds now then when I played with auto targeting! Setting up for the manual DOK is second nature now - need to work on the sonar only... Now I just need to learn the best places to aim so I don't use so many torpedoes per ship... ![]() |
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#7 |
Navy Seal
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Generally, I'll allocate two per target, one a quarter of the way back from the bow or aimed at the first crane and the second a quarter of the way forward of the stern or at the aft crane. If that doesn't sink 'em it stops them to be mopped up later.
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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