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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#13 |
Swabbie
![]() Join Date: Jul 2015
Posts: 8
Downloads: 31
Uploads: 0
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It's worth noting that standard doctrine for Lifeguarding held that Subs should stay on the surface "As much as possible.", but that they would dive should Japanese planes appear. IIRC, no American subs were lost performing Lifeguard duty, but several Purple Hearts were awarded for unsuccessful air attacks. One thing the game doesn't simulate is Submarine Combat Air Patrols, when American aircraft worked in concert with Submarines to both protect them, and rescue aviators. It's hard to understand what you're saying, but the AA guns do work, just go into the Gun test mission and set them up. You can use this mission to work on the right sequence to get them into action, but as long as you have a competent shooter, battle stations activated, or you could just activate the AA guns, are surfaced with ammo, and whichever AA setting you want, say engage targets under 1,000 or engage closing targets, it should work. That being said the only real time you should be firing your AA guns is when you're frantically crash diving to try and avoid bombardment. The AA guns are not a trap set out by Ubisoft to kill your sub, that would be bad business, but reflect instead that it's usually better to run from air attacks rather than try and fight it out.
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