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Old 08-09-15, 02:03 PM   #1
Crannogman
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Quote:
Originally Posted by jorgegonzalito View Post
Thanks Crannogman:
Then I choose the most qualified crew for each major task, I thought that the game was in charge of that automatically. However, when an aircraft is about to attack the submarine must be opened on the screen a picture of options, including immersion at periscope depth, and return fire with anti-aircraft weapons, but in this case it did not happen and crew ignored orders to attack the plane or at the discretion fire. These orders are scheduled in each mission, or already are default in the game?
Are you saying that you are at periscope depth, or that you have the option to go to periscope depth?

I agree that the best policy is to dive before you are attacked. But if you are caught on the surface, you will not be able to get below before being bombed, you are probably better off shooting back and maneuvering as I discussed above. Did you try manning the AA gun yourself and shooting at the plane? It may be that you are put of ammo or that the plane is attacking from a direction where the AA gun cannot point
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Old 08-09-15, 03:07 PM   #2
fireftr18
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I noticed the dialogue that appears when your crew spots a contact isn't very good. I think there's an "ignore" option or "continue orders" option. I click on that, then go through the command bar as usual.
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Old 08-09-15, 08:04 PM   #3
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Last edited by jorgegonzalito; 08-11-15 at 02:34 AM.
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Old 08-09-15, 09:54 PM   #4
Crannogman
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I suggest it for troubleshooting, to evaluate those possibilities for a non-functioning gun. Or you could post a screen showing which buttons are activated
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Old 08-09-15, 10:09 PM   #5
ColonelSandersLite
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I agree with RR for sure. It's not just that though.

In reality, aircraft are way harder to shoot out of the sky than they are in the game. Just look at the sheer number of AA guns on a typical carrier group, it's way more guns than a submarine can possibly carry. Yet aircraft still had a tendency to get through and hit surface ships.

Further, even if you do manage to to critical damage to an aircraft, it doesn't necessarily mean that it's going to be enough damage to actually make him stop his attack immediately. Really, the only likely ways to do that are going to involve killing the pilot or getting lucky enough to just rip off a wing.


So, not only is a submarine more expensive than even a dozen aircraft, but each of those dozen aircraft actually has a significantly high chance of killing or crippling the sub while the sub has a fairly slim chance of even damaging any of the aircraft in return.


Trying to fight an aircraft is just a complete waste of resources on practically every level.

As to practical uses for the AA guns:
It's not really modeled in the game, but I could definitely see an argument for using them in addition to the deck gun if you find yourself in a surface firefight. Not so much for the purpose of sinking the enemy ship, but to suppress any guns on the ship. Whether we're talking a deck gun or guys with rifles, a 20mm would be extremely effective in this role. I could also see keeping them trained on any lifeboats after a torpedo attack as insurance and for intimidation value. Also yes, for sinking smaller vessels. Probably anything tugboat sized or smaller. Just examples of course, I could think of more.
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Last edited by ColonelSandersLite; 08-09-15 at 10:26 PM.
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Old 08-09-15, 11:25 PM   #6
Ludwig van Hursh
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Do you have mods installed because that can mess things up right quick if they aren't in the right order.

Edit: But I would just suggest you dive and don't take the chance. I usually only use my AA guns on small trawlers and fishing boats.

Last edited by Ludwig van Hursh; 08-10-15 at 12:38 AM.
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Old 08-10-15, 09:49 AM   #7
Rockin Robbins
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Quote:
Originally Posted by ColonelSandersLite View Post
As to practical uses for the AA guns:
It's not really modeled in the game, but I could definitely see an argument for using them in addition to the deck gun if you find yourself in a surface firefight. Not so much for the purpose of sinking the enemy ship, but to suppress any guns on the ship. Whether we're talking a deck gun or guys with rifles, a 20mm would be extremely effective in this role. I could also see keeping them trained on any lifeboats after a torpedo attack as insurance and for intimidation value. Also yes, for sinking smaller vessels. Probably anything tugboat sized or smaller. Just examples of course, I could think of more.
In TMO I once got in a running gun battle with a bunch of merchies (dangerous enough on their own) and a subchaser with a top speed of 10 knots. In the course of events my main deck gun had been damaged and I needed the sub chaser gone so I played jack-in-the-box with my 40mm BOFORS. I'd surface decks awash, pop off a dozen rounds and submerge, then zip to a new location to repeat. Took me over an hour but he finally went down. I don't recommend the practice!

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Old 08-10-15, 11:59 AM   #8
jorgegonzalito
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Last edited by jorgegonzalito; 08-11-15 at 02:34 AM.
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