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Old 07-27-15, 08:13 PM   #15
moeburn
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Quote:
Originally Posted by THEBERBSTER View Post
Hi vecko

The default 88mm was useable.

The TWOS reduced version I found I was using over 80 shells to sink a small merchant.

This did not feel right.

Even the small coastal boats seem to use an excessive amount.

Firing loads of shells in to a ship I seem to remember Shaefer saying that he did not want to bore us with it.

The Critical Hits mod is not for the purists but it gets the job done.

When you have gamers playing TWOS using torpedo circles you can see why realism to some holds no importance.

Peter
Okay, so should I get the critical hits mod or not? I'd prefer to have the most realistic experience possible - I understand a single 8.8cm is going to take quite a long time to sink a full size merchant, and without a torpedo hit, I don't expect it to sink one in any "fun" amount of time. But I did expect those little wooden tugboats to blow in two on the first hit with an HE shell, and that did not happen.

I was also offered a flak gun upgrade in the upgrades menu - I can't remember the name of it but I believe it increased mag size and fire rate but not caliber. Will that one work?
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