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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5581 |
Gefallen Engel U-666
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TheScottishLord
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5582 |
Chief of the Boat
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Welcome Aboard ScottishLord
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#5583 |
Navy Seal
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Can anyone confirm that "is tactical" option for randomly activated unit is not responsible for infamous static/bugged destroyers maned only by searchlight operator?
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5584 |
Ace of the deep .
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Awesome find if that's the problem .
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#5585 |
Navy Seal
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I'm just asking and I'm not that much optimistic that solution is so simple...We'll see...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5586 | |
Navy Seal
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Is tactical, escort status, 2 units in random group...All the same crap with minor diferences. Such a shame... ![]() At least that "flashlight" operator do his job...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5587 | |
Ace of the deep .
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What area are you testing ? Last edited by THE_MASK; 06-30-15 at 12:40 AM. |
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#5588 | |
Navy Seal
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At first, harbor protections seem very perceptive (even too perceptive) but if I hide and command "all stop" , after some time I could only watch, with free camera on surface, how they deactivate them self, one by one... Then you can freely surface the boat and pick them all with anything you want... I've already tired you suggestion is single mission but the problem is somewhere deep within a ships tactics or crew states... ![]() The only thing that actually can unlock stuck destroyers is saving and reloading the game on the surface near them, but only if random group is set to Is tactical-True ...Not much use of it IMO...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 06-30-15 at 09:27 AM. |
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#5589 |
Commodore
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Posts: 615
Downloads: 199
Uploads: 0
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I'm not sure if it's this mod causing the issue but many of the ships I encounter are black or grey completely. No textures nothing. Is there a fix?
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![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
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#5590 | |
Navy Seal
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![]() Remove all mods update SH5 to v1.2 (1.02) reinstall your mods ![]() |
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#5591 |
Stowaway
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I have been experimenting with campaign DDs AI and a single mission DDs AI, settings and mods are all the same.
It's weird that AI in a single missions behaves completely differently. I was trying to "extract" all the campaign missions and objectives, DDs...everything and put it in one single mission just to test it. But you have to copy/paste all the missions from campaign into one mission, and you must copy/paste all ships, DDs, everything one by one because of limitations of map editor...too much work. Anyway my conclusion is there is something really wrong with AI in campaign in a compare with a single mission AI. Last edited by redline202; 07-07-15 at 05:41 PM. |
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#5592 | |
Ace of the deep .
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#5593 |
Stowaway
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The actual problem is the one vdr1981 noticed, DDs are sitting ducks in campaign.
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#5594 |
Ace of the deep .
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#5595 | |
Navy Seal
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If you like, I can create single mission with random activated destroyers pretty much the same like those in the campaign. If we manage to isolate the exact circumstances when randomly activated destroyer locks him self, then maybe we could do something to bypass this issue... From my experience, this will happen sometimes after destroyer lose sonar/hydrophone contact but that's about it...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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