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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Quote:
Quote:
http://www.poopinmymouth.com/tutorial/dds_types.html http://www.moddb.com/games/cc-tiberi...-your-textures http://www.poopinmymouth.com/tutorial/dds_types.html I would use DX1 compression format for all the charts but the ones with an alpha channel, for which DX5 would be pereferable. In any case, no mipmap required, since charts are not scaled in game ![]() |
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#2 | |
Count Dracula
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#3 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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Always glad to help
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#4 |
Count Dracula
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tomorrow i will make all charts also in printable version for players who wanna have them printed
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#5 |
Swabbie
![]() Join Date: Jul 2011
Posts: 6
Downloads: 44
Uploads: 0
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#6 |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 03-07-16 at 04:50 PM. |
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#7 |
Count Dracula
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![]() hmm not really....... but i can make a reversed one too .....the time is there only to know how much min. are between the lines ..... PS from 0 degree to east is start with 1 also to the west it's start with 1....... i can make on for the west side one ![]() ![]()
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Last edited by Sjizzle; 03-08-16 at 01:33 AM. |
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