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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1726 |
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![]() Join Date: Apr 2014
Posts: 21
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I've downloaded the deck gun file to test how shooting deck gun works now.
But at the same time I noticed a peculiar thing - I engaged 3 French ships, firing 5 torpedoes and scoring 5 hits - all were duds, that's 5 duds in a row. When I tried to fire deck gun at one, my crew refused to fire, and I had to this this manually. I'm still in '39 so Germany is at war with France. Is this happening because somehow French ships are counted as neutral by game logic? Is that a game way of preventing the player sinking neutral ships and scoring negative points? Last edited by ZygfrydDeLowe; 05-10-15 at 12:51 PM. |
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#1727 | |
Navy Seal
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![]() ...are you sure that you've activated patcher and snapshot correctly? Look at your target through binoculars, press space and your crew will engage even friendly vessel...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1728 | ||
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![]() Join Date: Apr 2014
Posts: 21
Downloads: 61
Uploads: 0
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With this French ship I tried locking her both from the deck and from the conning tower. There was no gun symbol and my crew did nothing. I guess, I will try attacking some more French ships to confirm or disprove my early notion. |
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#1729 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1730 |
Ace of the deep .
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RE: CTDs if saving near a destroyed plane . Do you have the EXE Patcher AI units falling thru sea floor enabled . No idea if this has anything to do with it . I don't have it enabled . Never had a problem with planes afaik . Also I need someone to hold my hand and show me how to change the render distance to 60 kilometres . Do you need to start a new campaign ?
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#1731 |
Watch
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Posts: 21
Downloads: 61
Uploads: 0
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#1732 | |
Ace of the deep .
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#1733 |
Watch
![]() Join Date: Apr 2014
Posts: 21
Downloads: 61
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Disregard. It was end user stupidity. I reloaded the game and sailed towards those two "french" ships again. Yeah, "french". When I was attacking I had this green filter enabled for attack periscope (it was around 6:00). Now, looking with external camera, with improved weather after reload I recognised the flag correctly as Belgian (ta-dam!). Hence their reluctance to fire the gun at neutral ships, I imagine. Anyway, I decided to see through the attack and fired 3 torpedoes scoring 3 hits with 2 explosions and one dud. I guess I was just extremely unlucky previosuly.
So, I think that I will see myself out and refrain from further scribbling ![]() Thank you for the help. |
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#1734 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#1735 | |
Navy Seal
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First you need to convert 20000 to hex code, I use Float/Hex conversion tool TDW gave me... 20000 converted to hex is 469C4000 Now you open patches/SH5/TDW_SH5_Patches.s5p with notepad and edit following lines... Code:
; +0x2B0 = Max distance from player's unit addition (DWORD) - Default value is 40000.0 (00401C47) ; this is added to the current max distance value of 40000.0 ; this adjusted value determines when units are rendered in game and become 3D units instead of 2D units Code14=0x2B0,00409C46 And this is the same for all patcher tweaks... After that,it is good to re enable rendering distance patch. I've never noticed that doing this while in the patrol will brake anything, just recently I disabled the patch in the middle of Gibraltar because my FPS was very, very low with patch enabled...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#1736 |
Ace of the deep .
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Where do I change the line ?
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#1737 |
XO
![]() Join Date: Apr 2005
Posts: 416
Downloads: 68
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Is there any way to bring back the auto torpedo solution function? I'm not always interested in that level of realism, but I do love the other aspects of this megamod.
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#1738 |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
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Hey Vecko, gap....something I stumbled upon a long time ago in a galaxy far, far away!........Interested??
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" |
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#1739 | |
Der Einzelgänger
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
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Now you will be able to select either manual or auto targeting, which ever you prefer at the time during the attack, using the XO icon and dialogue box to turn the TDC "on" or "off". If the TDC is selected "off", just lock/unlock each target separately with the space bar, set torpedo depth and speed as required and then fire! ![]()
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Best Regards....Kev* ![]() "The finest Captain I ever crossed swords and set sail with" Last edited by kevinsue; 05-11-15 at 06:47 PM. |
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#1740 |
XO
![]() Join Date: Apr 2005
Posts: 416
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Thank you! That's very useful
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