SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-06-15, 05:10 PM   #6
kevinsue
Der Einzelgänger
 
kevinsue's Avatar
 
Join Date: Apr 2013
Location: Cairns, Australia
Posts: 583
Downloads: 363
Uploads: 3
Default

Quote:
Originally Posted by kevinsue View Post
I disable all the "kiddy factor" entries so that half my torpedos aren't circle runners or duds! Then I can bag at least 2 ships with my 14 torpedos on a good day when I got my calibrated eye happening!
My standup comedy is as bad as my aim!!

Quote:
Originally Posted by maillemaker View Post
My point is that I fired off the entire boat's store of torpedoes in one attack, and only 2 hit, and both of those were duds.

It's possible I was too close and they did not arm - I am having a hard time judging distance in SH5 vs. SH3. Things appear much farther away than they are reported in SH5.

I got so pissed at having all the torpedoes miss that I tried to fire from as close a range as possible to guarantee a hit. They both did, but were reported as duds.

Steve
On a serious note .... there is a tool Trevally has made to confirm that all the TDC data is correct before you fire your torpedo. You can access it through the "Automation" function of TDW's UI.
Just open Automation (two gear cogs icon), open Tutorials/Sub/TDC_Checker and start the TDC checker.

You can then close the Automation window and you will just have the small TDC_Checker window that you can drag anywhere on your screen.

Once you have dialled in all of the target data into the TDC..... Range, AOB, and Speed, lock the target using the space bar.

Use the TDC_Checker and it will confirm if you have input the correct target parameters and tell you if any are not accurate enough for a good firing solution.

NB: I just did a quick check to confirm that TDC_Checker was available in "Campaign" and it is. I could not find any handy targets close by to run a full test as I'm just about to enter the patrol area. It should be a good way to ensure that your torpedos aren't wasted through invalid target data, while trying to get a handle on manual targeting when you are a long way from resupply.
__________________
Best Regards....Kev*

"The finest Captain I ever crossed swords and set sail with"
kevinsue is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.