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Old 05-06-15, 01:42 PM   #3
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
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Just checked out another screwball after sinking a KONGO - external camera, drop view underwater and the screeching is louder and audible from much further away. As it should be, sound carries further and faster in water than it does in air, which is the whole point of sonar. But you can't hear it on sonar.

Irritation number 564,729 (give or take a million, who keeps track), more psychic AI nonsense.

Starting a new career with my GONE ASIATIC mod;

http://www.subsim.com/radioroom/down...o=file&id=4358

Heading southwest near Corregidor head on with an enemy cruiser squadron, 1 TAKAO heavy cruiser and two KUMA light cruisers. Since this is a target rich environment and the goal is to take out the BBs and CAs so the US cruiser squadrons following you out can deal with the lesser enemy units, the task is to sink the TAKAO and let the light cruisers go past.

DD FUBUKI coming up behind the cruiser squadron alters to starboard to pass on the land side of the cruisers, so I alter to my starboard to pass on the other side. Turning west I set up two stern tubes, perfect setup since the destroyer is on the far side of the light cruisers, no way he can pick me up on his sonar. Enemy triple A opens up (again audible in external cam either above or below water but not on sonar) so all four ships are distracted and looking up instead of down, TAKAO at CAP so I shoot two torpedoes from the stern tubes. Then I see the friendly planes are Douglas TBD Devastators carrying arial torpedoes - don't get any better than that, the FUBUKI is on the far side of the cruiser squadron, my fish hit the TAKAO just as the TBDs are passing over her, logical assumption in the confusion of battle would be that the planes dropped on the TAKAO so I should get away scot free!

Nope. FUBUKI called the psychic friends network, crossed over behind the two KUMAs, and made a beeline for my exact position. I swear if they would just fix the sonar and the AI this would be an actual simulation.
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