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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
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Map contacts on or off? IIRC (unlikely at my age) there's no map icon with contacts off.
Another gripe last night, hacked the zones.cfg long ago to get rid of the silly "bang you're dead" arcade game programming. Rudder destroyed can't turn so game over, propellers destroyed can't move so game over. So changed the "UPropellersXXI" (U-Boat type 21, rather than changing the code from SH3 or writing new code they just used that for the fleet boats) and "RudderXXI" to armor level 250 and 1500 hit points so they can't be destroyed with a single depth charge. Last night while running submerged at flank speed fired one fish at a MAYA heavy cruiser, he was alert and dodged it so I fired another at 600 yards which hit a magazine, then dove to 100 feet to try to get under him and he sank on top of me. Down to 400+ feet by the time I got loose, many systems damaged, but that's okay because the bridge lookouts all have high mechanical skills and they all go into damage control while submerged. They had everything repaired withing 24 hours, 11% hull damage but all systems showing no damage. Except fuel was at 22% and battery at 25% and would not charge. After battery was damaged in the collision but not badly, forward battery no damage at all, and the after battery was 100% repaired - yet no battery charge. Checked the battery charge on/off button and cycled it, still no charge. Okay, a refit usually repairs stuff that hasn't been repaired, even though the damage control screen was showing everything shipshape, checks 4.0 away we go, so headed off to the sub tender at SPECTRE 42 for a refit. Still 25% battery which won't charge, fuel fills up then promptly leaks out to 22% after multiple refits. So the game don't even model emergency repairs alongside a sub tender which is specifically designed for that task. Almost makes you want to go back to PacMan. ![]() |
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#2 | |||
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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I guess that's it. I never use map-contacts in career. For some reason I was expecting it to show up. Quote:
I thought it was always that way; meaning you had to end patrol to get repairs done. I can't really comment directly; I am usually undamaged, very slightly damaged, or dead. There isn't much room between those for my little S-boat. Quote:
That's interesting. So multiple tanks are modeled, at least in an abstract way. I was wondering if more tanks were put in the zones, you could get more redundancy. |
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#3 |
The Old Man
![]() Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
|
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Maybe, it's worth a look. Irritating part is the after battery was slightly damaged, forward battery no damage at all - if one battery is okay and the other is totally destroyed that's 50% loss, not 75. And both batteries were fine withing 24 hours but wouldn't charge, it just sat at 25%. Possibly it was one of those glitches that can be fixed by saving and reloading to reset it, but I was too disgusted to even try that and just restarted the patrol. 11% hull damage and zero damage shown to any system on that screen shouldn't be a reason to end a patrol. I've had far heavier damage to both batteries which resulted in a max charge of 90% to 98% after the batteries were repaired, never saw anything as silly as this one before.
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#4 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() Yeah, that doesn't make much sense. |
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