SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-11-15, 10:29 AM   #1
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Map contacts on or off? IIRC (unlikely at my age) there's no map icon with contacts off.

Another gripe last night, hacked the zones.cfg long ago to get rid of the silly "bang you're dead" arcade game programming. Rudder destroyed can't turn so game over, propellers destroyed can't move so game over. So changed the "UPropellersXXI" (U-Boat type 21, rather than changing the code from SH3 or writing new code they just used that for the fleet boats) and "RudderXXI" to armor level 250 and 1500 hit points so they can't be destroyed with a single depth charge.

Last night while running submerged at flank speed fired one fish at a MAYA heavy cruiser, he was alert and dodged it so I fired another at 600 yards which hit a magazine, then dove to 100 feet to try to get under him and he sank on top of me. Down to 400+ feet by the time I got loose, many systems damaged, but that's okay because the bridge lookouts all have high mechanical skills and they all go into damage control while submerged.

They had everything repaired withing 24 hours, 11% hull damage but all systems showing no damage. Except fuel was at 22% and battery at 25% and would not charge. After battery was damaged in the collision but not badly, forward battery no damage at all, and the after battery was 100% repaired - yet no battery charge. Checked the battery charge on/off button and cycled it, still no charge.

Okay, a refit usually repairs stuff that hasn't been repaired, even though the damage control screen was showing everything shipshape, checks 4.0 away we go, so headed off to the sub tender at SPECTRE 42 for a refit. Still 25% battery which won't charge, fuel fills up then promptly leaks out to 22% after multiple refits.

So the game don't even model emergency repairs alongside a sub tender which is specifically designed for that task. Almost makes you want to go back to PacMan.
Sniper297 is offline   Reply With Quote
Old 05-11-15, 09:09 PM   #2
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Quote:
Originally Posted by Sniper297 View Post
Map contacts on or off? IIRC (unlikely at my age) there's no map icon with contacts off.
I guess that's it. I never use map-contacts in career. For some reason I was expecting it to show up.

Quote:
So the game don't even model emergency repairs alongside a sub tender which is specifically designed for that task.
I thought it was always that way; meaning you had to end patrol to get repairs done. I can't really comment directly; I am usually undamaged, very slightly damaged, or dead. There isn't much room between those for my little S-boat.

Quote:
...fuel fills up then promptly leaks out to 22%
That's interesting. So multiple tanks are modeled, at least in an abstract way. I was wondering if more tanks were put in the zones, you could get more redundancy.
TorpX is offline   Reply With Quote
Old 05-12-15, 01:41 AM   #3
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Maybe, it's worth a look. Irritating part is the after battery was slightly damaged, forward battery no damage at all - if one battery is okay and the other is totally destroyed that's 50% loss, not 75. And both batteries were fine withing 24 hours but wouldn't charge, it just sat at 25%. Possibly it was one of those glitches that can be fixed by saving and reloading to reset it, but I was too disgusted to even try that and just restarted the patrol. 11% hull damage and zero damage shown to any system on that screen shouldn't be a reason to end a patrol. I've had far heavier damage to both batteries which resulted in a max charge of 90% to 98% after the batteries were repaired, never saw anything as silly as this one before.
Sniper297 is offline   Reply With Quote
Old 05-12-15, 08:07 PM   #4
TorpX
Silent Hunter
 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
Default

Yeah, that doesn't make much sense.

The interior layout and mechanics of the subs is not the best.



It reminds me of the time my torpedo tube doors would not work. I hadn't suffered any damage, but for some reason they would not open. After a futile attempt to sink a ship by gunfire alone, I had to give up and go home.

Nothing showed up on the damage screen, there was nothing that could be fixed; they just wouldn't work. The most annoying aspect of it, was that I had spent quite a long time at sea before this was discovered. If the 'crew' had noted the problem, we could have saved ourselves weeks of pointless cruising.

Never figured out why.
TorpX is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:53 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.