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Old 04-09-15, 12:11 PM   #16
Mike Abberton
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Stewy1,

Another recommendation, keep checking your narrowband. You'll see most contacts, even diesels, in the narrowband a long time before you'll see them on the broadband. You may not be able to tell what they are, but if you're in an LA, most things with a 50 Hz frequency are bad for you (except maybe European allies you hopefully already know about).

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Old 04-09-15, 04:05 PM   #17
Hinrich Schwab
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Originally Posted by banryu79 View Post
Well, I don't think is so simple... you sill have to consider the tactical situation, ranges in play, SSP, sensors and baffle areas as well as initial intelligence for the platforms and relative speeds...
I have DW w/LWAMI on multiple computers here at home. I tested the platforms in multiplayer to get an idea of what their capabilities are and for the American subs, cruising over 3 Knots is rolling dice in terms of detection and anything over 5 is almost guaranteed. The Petropavlosk campaign mission proves that. Anyone who hasn't modified that mission to reduce the American subs to 3 knots will trip the counterdetcted trigger almost instantly. In the instances I have not seen the instant trip, it usually occurs within two minutes of headway.
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Old 04-09-15, 04:34 PM   #18
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Originally Posted by Hinrich Schwab View Post
Anyone who hasn't modified that mission to reduce the American subs to 3 knots will trip the counterdetcted trigger almost instantly. In the instances I have not seen the instant trip, it usually occurs within two minutes of headway.
Yeah that's true.
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Old 04-10-15, 02:31 AM   #19
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Quote:
Originally Posted by Hinrich Schwab View Post
I have DW w/LWAMI on multiple computers here at home. I tested the platforms in multiplayer to get an idea of what their capabilities are and for the American subs, cruising over 3 Knots is rolling dice in terms of detection and anything over 5 is almost guaranteed. The Petropavlosk campaign mission proves that. Anyone who hasn't modified that mission to reduce the American subs to 3 knots will trip the counterdetcted trigger almost instantly. In the instances I have not seen the instant trip, it usually occurs within two minutes of headway.
Hey, that's intresting testing man!

Yes, I know the 3 knots "critical limit" in LWAMI, things are harder now.
For me usually is not a major problem unitl you start needing both speed and complete stealth-ness (and well, yes, it happens more than not that I need them both, lol).

The only thing that it is really disturbing for me is the fact that to keep the TA straight and level with ownship (in order to listen with the TA on the same side of the layer and/or keep it straight for achieving precise bearing with it) you need to make turns for at least 6 knots (this with the full deployed TA, I do not know if it still true for only 1/3 of the array...) The same 6 knots are useful even when changing course for starting a new TMA leg; that 6 konts will shorten both the time need to complete the turn and the time to straight the TA again...

What you think about that?
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Old 04-10-15, 06:22 AM   #20
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Originally Posted by banryu79 View Post
Hey, that's intresting testing man!

Yes, I know the 3 knots "critical limit" in LWAMI, things are harder now.
For me usually is not a major problem unitl you start needing both speed and complete stealth-ness (and well, yes, it happens more than not that I need them both, lol).

The only thing that it is really disturbing for me is the fact that to keep the TA straight and level with ownship (in order to listen with the TA on the same side of the layer and/or keep it straight for achieving precise bearing with it) you need to make turns for at least 6 knots (this with the full deployed TA, I do not know if it still true for only 1/3 of the array...) The same 6 knots are useful even when changing course for starting a new TMA leg; that 6 konts will shorten both the time need to complete the turn and the time to straight the TA again...

What you think about that?
I dread making solutions with the towed. I like it for situations like, "Oh, there's someone over there, maybe I could head that way." But it really is so imprecise. Maybe consider going slightly faster for a short amount of time until your towed straightens.
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Last edited by FPSchazly; 04-10-15 at 03:30 PM. Reason: towed, not TMA lol
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Old 04-10-15, 08:24 AM   #21
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I dread making solutions on the TMA.
I hope you are speaking about TMA solutions that involves the TA, and not TMA solutions in general because in the latter case the question raise spontaneosly: If not in the TMA station where the hell are you going to make them, sir?
Wait... Don't tell me... Bearing triangulations on the Nav Map?
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Old 04-10-15, 03:30 PM   #22
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I hope you are speaking about TMA solutions that involves the TA, and not TMA solutions in general because in the latter case the question raise spontaneosly: If not in the TMA station where the hell are you going to make them, sir?
Wait... Don't tell me... Bearing triangulations on the Nav Map?
Towed, indeed lol
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Old 04-11-15, 01:52 AM   #23
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Yes, the TA feels like the worst best sensor you got... Well, at least it covers the stern baffles of the other sensors...
The fact is that with a straight and level (and 2/3 deployed) TA picking up a contact that is also been tracked on the bow/spherical you got a good triangulation of his position... If you can afford the noise, of course.
Lots of compromises...
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Old 04-11-15, 10:52 AM   #24
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So, from reading this post, I should never go above 3 kts if I have LWAMI installed?! Whats the point of all the superior quieting tech we have?!
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Old 04-11-15, 11:21 AM   #25
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So, from reading this post, I should never go above 3 kts if I have LWAMI installed?! Whats the point of all the superior quieting tech we have?!
It's not so simple, counter detection is not an automatic thing, triggered just by speed alone... Do not misread the posts.
You have to be aware only about the facts that while playing stock campaign and/or campaigns/missions not designed for Lwami you should set your initial speed at 3 knots, better if you open the mission in the mission editor and set there the initial speed...
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Old 04-11-15, 11:23 AM   #26
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And please, if you are really interested in Lwami just RTM, you can find there all the explanation you need to understand the rational behind all these.
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Old 04-11-15, 11:31 AM   #27
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And please, if you are really interested in Lwami just RTM, you can find there all the explanation you need to understand the rational behind all these.
Will do, thank you banryu!

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Old 04-11-15, 04:25 PM   #28
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Simple too stalk a diesel..........use the FFG I can safely say I have put many to bed using both passive and active buoys
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Old 04-12-15, 12:08 PM   #29
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Simple too stalk a diesel..........use the FFG I can safely say I have put many to bed using both passive and active buoys
True, but that doesn't address the difficulty of performing the same task in another sub or in a mission where the FFG is not available. The FFG and its Seahawks blanketing the area with sonobuoys and banging around with MAD gear make detecting diesels, or any sub for that matter, somewhat pedestrian.
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Old 04-12-15, 12:18 PM   #30
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Originally Posted by banryu79 View Post

The only thing that it is really disturbing for me is the fact that to keep the TA straight and level with ownship (in order to listen with the TA on the same side of the layer and/or keep it straight for achieving precise bearing with it) you need to make turns for at least 6 knots (this with the full deployed TA, I do not know if it still true for only 1/3 of the array...) The same 6 knots are useful even when changing course for starting a new TMA leg; that 6 konts will shorten both the time need to complete the turn and the time to straight the TA again...

What you think about that?
First of all, if I have to maintain a silent speed, I never pay out the TA its entire length. The slow speed will be a detriment in terms of detection because the array will drop down and it will take too long to update after a turn. Likewise, I swap from Starboard to Port array at slower speed and this cleans up some solutions for me.
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