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Old 04-10-15, 06:22 AM   #22
FPSchazly
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Quote:
Originally Posted by banryu79 View Post
Hey, that's intresting testing man!

Yes, I know the 3 knots "critical limit" in LWAMI, things are harder now.
For me usually is not a major problem unitl you start needing both speed and complete stealth-ness (and well, yes, it happens more than not that I need them both, lol).

The only thing that it is really disturbing for me is the fact that to keep the TA straight and level with ownship (in order to listen with the TA on the same side of the layer and/or keep it straight for achieving precise bearing with it) you need to make turns for at least 6 knots (this with the full deployed TA, I do not know if it still true for only 1/3 of the array...) The same 6 knots are useful even when changing course for starting a new TMA leg; that 6 konts will shorten both the time need to complete the turn and the time to straight the TA again...

What you think about that?
I dread making solutions with the towed. I like it for situations like, "Oh, there's someone over there, maybe I could head that way." But it really is so imprecise. Maybe consider going slightly faster for a short amount of time until your towed straightens.
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Last edited by FPSchazly; 04-10-15 at 03:30 PM. Reason: towed, not TMA lol
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