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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#17 | |
Hauptman
Join Date: Mar 2013
Location: FL410
Posts: 174
Downloads: 75
Uploads: 0
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![]() Quote:
If you open & edit the hsie.ini file (in the /SilentHunterIII folder) you can change the periscope limitation speeds. While this will affect all boats (and the external camera if you're submerged and exceeding said speeds) you can easily change each parameter depending on what boat you have. I do recall reading something about the XXI periscopes being reinforced to handle higher submerged speeds. If it was something official or just something I'm remembering from these forums, I can't remember. T |
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#18 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
Posts: 1,698
Downloads: 173
Uploads: 7
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Re-enforcing the periscope does not change the fact that it is very dangerous to leave a visible periscope wake when cruising along with speed. When the enemy is about better keep the speed slow when visibility is good and periscope is up.
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[SIGPIC][/SIGPIC] NYGM+H.sie v16+Stiebler 4C+MaGui WS |
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#19 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I'm getting a lot more crash to desktop (Silent Hunter 3 has stopped working...) when I load my saves now.
I'm obeying all the usual save rules. Steve |
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#20 |
Sea Lord
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#21 |
Grey Wolf
![]() Join Date: Jul 2011
Location: Verona, Italy
Posts: 927
Downloads: 1435
Uploads: 0
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Hi Bigwalleye can post your mod list complet with NYGM?
Thank Kaleun |
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#22 | |
Sea Lord
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![]() Quote:
I will PM you a copy. But please don't pass it around. And don't try to duplicate it in your own game unless you are prepared to do a lot of file-editing yourself. Last edited by BigWalleye; 04-02-15 at 07:31 AM. |
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#23 |
Samurai Navy
![]() Join Date: Feb 2014
Location: Italy
Posts: 554
Downloads: 82
Uploads: 2
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#24 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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This is my mod list:
![]() I installed the h.sie patch manually, and updated/appended the files as instructed in the instructions. I believe they are working since I have the correct O2 behavior and I get the new version number on the main screen. However, I have tested the wolfpack mod so I don't know if that was installed correctly or not. |
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#25 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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There might be something wrong with the files I edited. I'm getting strange ship names in my kill log.
![]() Maybe I'll try that new front end thingy. Steve |
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#26 |
Eternal Patrol
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Those are IABL's Merchant Fleet Mod ships. They don't have special names assigned to them, so they show up with the names he gave them. I'm working on that.
I just posted a couple of pictures of them in the Screenshots thread
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“Never do anything you can't take back.” —Rocky Russo |
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