SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 02-16-15, 05:20 PM   #23
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,710
Downloads: 300
Uploads: 0


Default

A few more thoughts:

I found out that for some of the Baza effects explosions you can replace the existing explosion and alpha channel easily with an explosion of your choice. With a little knowledge of S3ditor it should be possible to create different shell impact effects or explosion effects once a ship is destroyed.

There could be numerous unique effects developed with cloning and tinkering with the zones.cfg file:

-Cordite explosions for when a warship's magazine is breached
-Gasoline explosions for tankers
-Boiler explosions for when engine rooms take a critical hit
-Bigger and smaller shell impact explosions to represent battleship guns, destroyer guns, and so forth
-Electrical explosions & sparks representing damaged ship generators
-Steam explosions if turbines are destroyed
-Massive explosions for ammunition ships

I will probably be doing more work on these files soon.

These files have a lot of possibilities.
iambecomelife is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:03 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.