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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#23 |
Silent Hunter
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A few more thoughts:
I found out that for some of the Baza effects explosions you can replace the existing explosion and alpha channel easily with an explosion of your choice. With a little knowledge of S3ditor it should be possible to create different shell impact effects or explosion effects once a ship is destroyed. There could be numerous unique effects developed with cloning and tinkering with the zones.cfg file: -Cordite explosions for when a warship's magazine is breached -Gasoline explosions for tankers -Boiler explosions for when engine rooms take a critical hit -Bigger and smaller shell impact explosions to represent battleship guns, destroyer guns, and so forth -Electrical explosions & sparks representing damaged ship generators -Steam explosions if turbines are destroyed -Massive explosions for ammunition ships I will probably be doing more work on these files soon. These files have a lot of possibilities. |
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