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#6 |
Navy Dude
![]() Join Date: Dec 2014
Location: St. Petersburg, FL
Posts: 175
Downloads: 233
Uploads: 0
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I've seen You-tube videos where the guy has no mods and still has tonnage bar fill-up issues. It CAN be eliminated if you play with U-Play on-line.
Berbster's post about manually adjusting the tonnage can be helpful in getting any credit you missed just set the savegame values to what's found in your captain's log. That CAN be daunting to figure out though and some folks choose not to. I had some problems but once I went back to playing with U-Play on-line the problem seemed to disappear. You said that you're running the OH mod... Are you also running sobers OH2.5 Kiel Lite mod V4 ? I understand that it also has an impact on the tonnage bar requirements. With my current Mod loadout when I get areas to patrol, there is usually a follow-up radio message that I receive when I arrive saying how long I need to remain in the area and what the patrol radius of the area is. I've seen 75 KM but I've also seen 200 KM My full mod loadout is shown below: Generic Mod Enabler - v2.6.0.157 [C:\Program Files (x86)\Steam\SteamApps\common\Silent Hunter 5\SH5 MODS] 01 SteelViking's Interior Mod V1.2 01a SteelViking's Interior Mod V1.2.2 Patch 02 DynEnv v2.9 - 1. Main Mod 03 DynEnv v2.9 - 2. Main Mod Low Resolution Patch 04 DynEnv v2.9 - 4.a Camera Filters - Realistic Colors 04 DynEnv v2.9 - 5.b Ambient Settings - No Murky Waters 04 DynEnv v2.9 - 6. Sleet for Winter Campaigns 04 DynEnv v2.9 - 7. Clear Water Surface 04 DynEnv v2.9 - 7a. Water Reflections Intensity Varied by Available Sunlight by TDW v1.0.2.0 (Clear Water Surface comp.) 04 DynEnv v2.9 - 8.b Wave Mechanics - Gale 05 DynEnv v2.9 - 10.I Seafloor (high resolution) 05 DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution) 09 FX_Update_0_0_21_ByTheDarkWraith 11 NewUIs_TDC_7_4_2_ByTheDarkWraith 12 NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights 14 NewUIs_TDC_7_4_2_jimimadrids_map_tools 15 NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha 16a Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2 17 Church's Compass Dials Mod v2.1 - Option One 18 gap - HD 1 deg Scope Bearing v 1.0 19 Expanded Navies by Cybermat47 v.1.0.01 20 OPEN HORIZONS II v2.5 21 OH II v2.5 Grid Request fix Patch SH5 21 sobers OH2.5 Kiel Lite mod V4 SH5 22 sobers NO water drops V1 30 DynEnv v2.9 - 12. Sounds 31 WHF-FUC_We Have Flooding-Flooding Under Control_Fix 39 SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered 40 SH5 External Cargo 1.0 42 Moon_light_mod V6 SH5 44 Nauticalwolf's_Torpedo_Textures_v1.2 51 Happy Times v.1.0.00 54 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11 56 Targor's SH5 Wooden Lifeboats ver. 0.3 58 MFCMCCDLite 59 one ship, one torpedo v1.00 60 Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 61 Krauters Automated Scripts 62 Realistic ammo amount for AA and deck guns 64 days in u-boat bunker set to 7 23 Sinkstöff Patrol Scripts v. 01 by Ivan T Sinkstöff
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Tags |
grid patrol, open horizons 2 |
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