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Old 01-08-15, 07:55 AM   #241
Jimbuna
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Welcome to SubSim spearman
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Old 01-08-15, 01:24 PM   #242
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Old 01-08-15, 01:27 PM   #243
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Old 01-08-15, 03:35 PM   #244
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A Warm Welcome To The Subsim Community spearman745


You Will Always Find Someone Here To Help You


Link To My > SH3SH4 – SH5 > Posts


Step By Step Tutorials & How To Do It.


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http://www.subsim.com/radioroom/showthread.php?t=211804


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Old 01-08-15, 04:25 PM   #245
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Default thanks for the warm welcome everyone

Please tell me if you enjoy the video guys
I just want to know if people want to see this.
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Old 01-08-15, 05:42 PM   #246
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Quote:
Originally Posted by LesBaker View Post
Hi Shaefer, had the same problem with sobers mod,

however after removing 'sobers realistic contrast V15 SH5' and ' DynEnv 2.9 - 5.c Ambient setting - Darker nights-no murky waters' things looked better at least you could see the horizon at night.

on adding DynEnv v2.9 3a enhanced visibility, 4a camera filters-realistic colours, 5b ambient settings-no murky waters, 6 sleet for winter, 7 clear water surface, 10.I seafloor and 11.a.I sea plants.

I found that I could then see ships and their smoke at a distance on the darkest of nights.

I have been using this mod order for about six months now without any problems see attachment.

eagerly waiting for the next instalment
Thanks allot mate. I will have a look at this. I do like the dark nights personaly, but for recording it is not good... I dont want it to bright though....
Do I have to be in base to do this?
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Old 01-09-15, 04:27 AM   #247
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I have changed to this mod order before during a patrol with no adverse effects, but I would suggest that you only change it in port to be certain that you don't.
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Old 02-03-15, 05:42 AM   #248
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Hi Schaefer,

After a long time i decided to command a submarine again, and this time trying to do it realistically. But since I'm still a n00b after all those years, your video's are awesome!

So thanks for that! I just watched the second episode and your explanation is very clear (and funny sometimes ).

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Old 02-03-15, 07:47 AM   #249
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Although my relations with 5 are rather symbolic and
I enjoy the campaign by Tailmange on youtube I think its a good idea!
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Old 02-05-15, 02:51 AM   #250
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Hey Shaefer, me again!

Currently watching episode 3 (again, since i am a noob).

I am interested in how you intercept contacts. Is this is subject shown in next video's perhaps?

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Old 02-21-15, 04:46 AM   #251
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Default UZO not usable?!

Hi guys!

I play on 100% realism and I find it almost impossible to use UZO, cause even on dead calm sea the target is bouncing all over the screen (even off) but with winds at 5 ms/s it is NO GO AT ALL. I don't have the same problem with scopes. Was UZO not gyro stabilesed?

How can I stabileze the UZO without changing the setting "stabilize optics" which then lowers the realism? I tried to run the boat on 8m depth which helps, but "lock target" doesn't work any more on UZO.

I've found another rather unreal AI behaviour: I managed to get inside a large convoy on surface. The merchants were 500 - 800m away, the sea was rough it was raining, perfect situation for surface attack I thaught... But as soon as first torpedo hit the target all ships in range opened fire like they knew all the time my sub was there. I was sunk in a minute. Any clues how to fix this. It really is unreal and makes all surface attacks impossible.

Good hunting.

Last edited by RibaR; 02-23-15 at 10:49 AM.
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Old 03-29-15, 12:06 PM   #252
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Quote:
Originally Posted by doctrine View Post
Hey Shaefer, me again!

Currently watching episode 3 (again, since i am a noob).

I am interested in how you intercept contacts. Is this is subject shown in next video's perhaps?

I am explaining a little about this in my last video (going live later tonight). Bear in mind this is not the "correct" way of doing it, it is only a way I use to quickly get the rough heading of a ship. Sometimes it works great, other times not so great.
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Old 03-29-15, 09:45 PM   #253
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Quote:
Originally Posted by RibaR View Post
Hi guys!

I play on 100% realism and I find it almost impossible to use UZO, cause even on dead calm sea the target is bouncing all over the screen (even off) but with winds at 5 ms/s it is NO GO AT ALL. I don't have the same problem with scopes. Was UZO not gyro stabilesed?

How can I stabileze the UZO without changing the setting "stabilize optics" which then lowers the realism? I tried to run the boat on 8m depth which helps, but "lock target" doesn't work any more on UZO.

I've found another rather unreal AI behaviour: I managed to get inside a large convoy on surface. The merchants were 500 - 800m away, the sea was rough it was raining, perfect situation for surface attack I thaught... But as soon as first torpedo hit the target all ships in range opened fire like they knew all the time my sub was there. I was sunk in a minute. Any clues how to fix this. It really is unreal and makes all surface attacks impossible.

Good hunting.
I think unchecking "no stabilise view" in the game options is the only way to steady the UZO. The UZO being unusable on all but the calmest seas is probably the more unrealistic option. Sitting at a PC, your body isn't naturally compensating for movement under your feet!

The only downside in my experience, of unchecking this option is your binoculars seem to become more like the unstabilised UZO

I'm not sure if you can even make any changes to the realism settings that will stay applied once you have started your patrol and departed the bunker.

You may have to manually edit your SaveGame (the one you intend to load to continue your game)\ GameplaySettings.cfg file if you are already on patrol. (you can check the SaveGame title in the "ReplayInfo.rep" to make sure it is the correct one)

Just go to C:\Users\"yourname"\Documents\SH5\data\cfg\SaveGames\"savegame you intend to load"\GameplaySettings.cfg and change the line "NoStabilizeView=true" to "NoStabilizeView=false". All games saved after this point should reflect the new settings.

Regarding your convoy......you were just unlucky that all the crews were younger and still had good eyesight and hearing

EDIT: I should have taken more notice of the post date before responding.
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Last edited by kevinsue; 03-30-15 at 02:41 AM.
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Old 04-08-15, 04:20 AM   #254
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Hi Shaefer

It sounded like you where a bit bored having to do Breaking The Fortress.

If you are using sobers Shipwreck mod v8 SH5 in TWOS this would be the ideal place for us the viewers to see how it works.

This was added to the latest Patch 5

Peter

Last edited by THEBERBSTER; 04-08-15 at 04:35 AM.
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Old 04-11-15, 05:48 PM   #255
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Hi Shaefer

A couple of things from your 4th video.

My understanding of the U-Jagd is that the ring measurements are up to and not from.

Yellow Ring up to 100 metres.
Red Ring up to 150 metres.
Blue Ring up to 200 metres
Green Ring up to 75 metres.

The Red Ring showing 150 metres would have been the correct dial for the Hog Island measuring 122.6 metres and not the Yellow Ring.

This would have given you a speed of 5.5 knots where as you were looking at less than 4 knots.

This is why your speed was so low on the Yellow ring.

At the range you were firing, this will make a difference as you found out

With the Deck Gun if your press the icon in the top left corner 2 times you will have a much larger sight with better range figures.

I am preferring this second series to your first one.

I think you were a bit to honest and open with that first one.

If you now get sunk in your game play I am not bothered if I do not see it.

If I do not see it then I will not know it happened.

I would prefer to see the game advance through the missions.

I expect to see you take some damage and that in itself will be interesting, but I do not want to see the game end in the middle of some patrol.

Being able to see action in 1943-44 where few of us have ever been should be fascinating.

Good hunting

Peter

Last edited by THEBERBSTER; 04-11-15 at 07:02 PM.
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