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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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Hi
Im using h.sie hardcode fixes but im not sure it works like it should. Its about wolfpack part when you merge Campaign_SCR file with Campaign_SCR inside GWX merged campaign in my case. I don't know how to test it works correctly. Or maybe there is "ready to eat" Campaign_SCR correctly merged with GWX merged Campaign_SCR file in vast belly of subsim threads? |
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#2 | |
Canadian Wolf
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From the read-me:
Quote:
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#3 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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#4 |
Canadian Wolf
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Good luck :-)
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#5 |
Planesman
![]() Join Date: Mar 2008
Location: Gdańsk,Poland
Posts: 197
Downloads: 202
Uploads: 0
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So!
Just tested wolfpack mission and Bdu give me middle finger all the time after 10 times: "Freedom of manuvre granted blablabla locally fog bla bla" There was hope when Bdu responds something like: "We expect hourly report" or something like that,but this occured only once. I think i getting all wrong when it comes to add wolpack units to Campaign file. Can someone direct me to correct merged campaign.scr with "gwx merged campaign"? I feel too dumb to make it on my own. Confusing part is: "e. Now search for the last waypoint of the last Unit. In my installation it is [Unit 5632.Waypoint 1]. f. Copy all 12 AI-Uboat units and place them AFTER the last waypoint of the last unit you found in e)." The thing is there is no "[Unit xxxx.Waypoint 1] in gwx campaign file in the end of script entry. |
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#6 |
Sailor man
![]() Join Date: Dec 2006
Posts: 47
Downloads: 36
Uploads: 0
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