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-   -   h.sie and Campaign_SCR about wolpacks. (https://www.subsim.com/radioroom/showthread.php?t=217924)

utops 01-20-15 03:58 PM

h.sie and Campaign_SCR about wolpacks.
 
Hi

Im using h.sie hardcode fixes but im not sure it works like it should.
Its about wolfpack part when you merge Campaign_SCR file with Campaign_SCR inside GWX merged campaign in my case. I don't know how to test it works correctly.

Or maybe there is "ready to eat" Campaign_SCR correctly merged with GWX merged Campaign_SCR file in vast belly of subsim threads?

ReallyDedPoet 01-20-15 08:07 PM

From the read-me:

Quote:

5.3) Test the AI-Uboats installation
Do the following procedure:
• Load Single-Mission "Wolfpack".
• Set time compression to a high value and wait until you see a convoy.
• Send a contact report, keep the distance to the convoy and wait for the reply of the BDU.
• If you are ordered to attack alone, try again: Load Single-Mission "Wolfpack" and so on .... (see above)
An BDU-order to shadow the convoy shows, that the AI-Uboats are installed correctly. If, even after 5 or 6 attempts, you always received the order to attack alone, the installation of the AI-Uboats went wrong very likely. Reread chapter 3.2).

utops 01-20-15 11:06 PM

Quote:

Originally Posted by ReallyDedPoet (Post 2280326)
From the read-me:

I just missed that bit about wolfpack testing. Thx

ReallyDedPoet 01-21-15 03:12 AM

Good luck :-)

utops 01-21-15 09:55 AM

So!
Just tested wolfpack mission and Bdu give me middle finger all the time after 10 times: "Freedom of manuvre granted blablabla locally fog bla bla" There was hope when Bdu responds something like: "We expect hourly report" or something like that,but this occured only once.

I think i getting all wrong when it comes to add wolpack units to Campaign file.
Can someone direct me to correct merged campaign.scr with "gwx merged campaign"? I feel too dumb to make it on my own.
Confusing part is:
"e. Now search for the last waypoint of the last Unit. In my installation it is
[Unit 5632.Waypoint 1].
f. Copy all 12 AI-Uboat units and place them AFTER the last waypoint of the last unit
you found in e)."

The thing is there is no "[Unit xxxx.Waypoint 1] in gwx campaign file in the end of script entry.

Tricky 03-13-15 07:18 PM

Quote:

Originally Posted by utops (Post 2280509)
So!
Can someone direct me to correct merged campaign.scr with "gwx merged campaign"? I feel too dumb to make it on my own.

Check your PM. I'll send you a link. Remove your supplement mod and install mine, it has everything merged properly.


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