SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-13-15, 09:46 PM   #17
Sniper297
The Old Man
 
Join Date: Dec 2005
Location: Philadelphia Shipyard Brig
Posts: 1,386
Downloads: 160
Uploads: 19
Default

Let's start with " The sensors are not in the same folder location".

What JGSME is, is essentially a glorified batch file which, when activated;

1. Reads the contents of C:\sh4new\Silent Hunter 4 Wolves of the Pacific\MODS\unRealFleetBoat\Data\Submarine (or whatever the mod is).

2. Moves to C:\sh4new\Silent Hunter 4 Wolves of the Pacific\Data\Submarine and copies the same files to C:\sh4new\Silent Hunter 4 Wolves of the Pacific\MODS\!BACKUP\Data\Submarine.

3. Copies the contents of C:\sh4new\Silent Hunter 4 Wolves of the Pacific\MODS\unRealFleetBoat\ to C:\sh4new\Silent Hunter 4 Wolves of the Pacific\ to overwrite any file with the same name in the respective folders.

4. When you deactivate a mod, it copies the files of that mod (reading the info stored in C:\sh4new\Silent Hunter 4 Wolves of the Pacific\MODS\!INSTLOGS for which files to replace) into the main game folders, restoring the defaults. Assuming they WERE defaults in the first place, the main reason for starting with a virgin copy of the game and taking the "snapshot" with JGSME is to insure the original files in \MODS\!BACKUP actually ARE original.

So when using JGSME you actually have 3 copies of each file from the mod - the one in the main folder, the modded file from the MODS folder, and the original stored in \MODS\!BACKUP.

So the main problem is when using Silent 3ditor is making sure you're actually modifying the file you THINK you're modifying, and with three of them it can easily get confusing.

Correct way, use JGSME to deactivate the mod.

Edit the file(s) in the C:\sh4new\Silent Hunter 4 Wolves of the Pacific\MODS\unRealFleetBoat\Data\Submarine (or whatever the mod is) folder(s).

Start JGSME and activate the mod again - this should replace the original with your new modified file(s).

Basic computer operation;

Open Windows Explorer (not the same thing as Internet Explorer, Windows Explorer is for managing files on your own computer instead of over the web) and you get pictures. They're adorable, but not very practical. First thing click on Tools, then Folder Options.

Click the View tab, scroll down to the "Hide extensions for known file types" and click the checkbox to UNcheck that, then click Apply.

Next click View, Details, so you're looking at actual file names instead of useless icons. Choose details, you can click name, size, type, and Date Modified, that makes it easier to look for files - click the "Type" tab, for example, and all the files ending with .txt or .jpg are grouped together.

Now when you browse through the files, you find three named Sensors_sub_US.sim, you can look at the date and time the file was modified to confirm the one you modified is the one in the main folder.
Sniper297 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.