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Old 01-07-15, 09:00 PM   #1
merc4ulfate
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There were two because they did different functions.
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Old 01-07-15, 09:37 PM   #2
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Originally Posted by merc4ulfate View Post
There were two because they did different functions.
Yeah I noticed those little doodads while I was sneaking around in the shadows; hadn't noticed them on my Tambor. Anyhow, thanks for the help. I'm not sure whether to restart this whole 8-week tour with the fix, or just sink some flattops and head back to Pearl.
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Old 01-08-15, 08:38 AM   #3
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Yes, there are two of these "ball" type sensors on the bottom of the hull. In real life, one was for the Sonar, the other was for the Hydrophone. In-game the stock Gato has only one of them linked to the two different sensor's function. It makes no difference, that isn't the problem. RSRDC's MaxSensorHeight=-12 is the problem.

Sniper is right, you must deactivate your RSRDC mod from the game before making any changes to it. And, you must deactivate your mod list, one at a time......starting at the last mod activated, then working back up the list order until you get to the main RSRDC mod. I forgot to tell you these things because I figure anyone who adds mods should already know the proper way of doing things!!
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Old 01-08-15, 04:03 PM   #4
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This is the answer to a question I have had for awhile now. Can we just change the -12 value to 0 instead of deleting or removing files?

Would you also suggest being in port in between patrols before doing this? Can this be done mid-patrol? Or will there be adverse effects like when you change anything else mid-patrol?
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Old 01-08-15, 05:27 PM   #5
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Quote:
Originally Posted by suitednate View Post
This is the answer to a question I have had for awhile now. Can we just change the -12 value to 0 instead of deleting or removing files?

Would you also suggest being in port in between patrols before doing this? Can this be done mid-patrol? Or will there be adverse effects like when you change anything else mid-patrol?
Using Silent 3ditor....just set the value for MaxSensorHeight to 0.0.

I would set it to zero for all four of the Hydrophone/Sonar sensors. With RSRDC those Nodes are the same as stock....starting at #47 and going to #53.

As far as changing it in mid-patrol.......I'd wait and do it after returning to port. Usually it's the UPC files that will really mess things up if you change them during a patrol......of course a .sim file IS NOT a UPC file, but I'd still wait to make the change to an on-going campaign.
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USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"
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Old 01-08-15, 06:15 PM   #6
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Quote:
Originally Posted by CapnScurvy View Post
Using Silent 3ditor....just set the value for MaxSensorHeight to 0.0.

I would set it to zero for all four of the Hydrophone/Sonar sensors. With RSRDC those Nodes are the same as stock....starting at #47 and going to #53.

As far as changing it in mid-patrol.......I'd wait and do it after returning to port. Usually it's the UPC files that will really mess things up if you change them during a patrol......of course a .sim file IS NOT a UPC file, but I'd still wait to make the change to an on-going campaign.
Thanks for the input.
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Old 01-08-15, 08:11 PM   #7
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I never looked into what exactly is in the save game files, but I've found that some modifications will work after a save and reload, others require starting a whole new career. Can't hurt to try the hack in the middle of the patrol, if it don't "take" or crashes the game, restore the original file then try it while in port.
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Old 01-08-15, 04:06 PM   #8
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Quote:
Originally Posted by CapnScurvy View Post
Yes, there are two of these "ball" type sensors on the bottom of the hull. In real life, one was for the Sonar, the other was for the Hydrophone. In-game the stock Gato has only one of them linked to the two different sensor's function. It makes no difference, that isn't the problem. RSRDC's MaxSensorHeight=-12 is the problem.

Sniper is right, you must deactivate your RSRDC mod from the game before making any changes to it. And, you must deactivate your mod list, one at a time......starting at the last mod activated, then working back up the list order until you get to the main RSRDC mod. I forgot to tell you these things because I figure anyone who adds mods should already know the proper way of doing things!!
Yeah I know to remove the mod. It's just a question of whether to finish this patrol first; I think I will (rather than reload the leaving of port)
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