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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Canadian Wolf
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Welcome to SUBSIM CZ
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#32 | |
Planesman
![]() Join Date: Jun 2014
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![]() At any rate, I have scanned through the previous posts and I don't think anyone has mentioned the 3:15 trick to get both speed and heading on a target. It was probably one of the best tricks I picked up on from other members of this forum. The application is simple: Find a target and get his position relative to your boat. The next thing you need to do is put a mark at the end of the contact line. Pull up your stopwatch and start it. After 3 minutes 15 seconds, place another mark on the contact line. Grab your ruler and measure the distance between the two points and that will give you a fairly accurate speed, and his heading. Example: Target spotted bearing 210, long range; place mark. Start watch and wait 3:15. Place second mark. Distance between marks measures 8000. This gives an approximate speed of 8 kts. At the same time, draw another overlapping line that extends past the original. This gives a target heading of 180. Now if you are using automatic targeting, the speed and heading are irrelevant to your actual firing, but once you know the speed and heading, this will tell you where your proper firing position will be, and roughly how fast the target is moving to your intercept point. If I have made any errors in my math, please feel free to correct me.
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____ I can't tell if I have found a rope or lost my horse. Last edited by Hambone307; 01-02-15 at 08:46 PM. |
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#33 |
Nub
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Hambone307...
I remember reading about that timing approach, but I think there is a variation to it. As I recall the time is dependent on what type of units of measurement you are using: Metric uses 3:15. Imperial uses 2:58 (or actually 3:00). Is my memory fogged or did I miss something? ![]() |
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#34 | |
Helmsman
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() |
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#35 |
Watch Officer
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Actually, a target travelling 8kts will move 800y in 3min (180s). It will move 800m in 3min 14s.
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#36 | |
Planesman
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____ I can't tell if I have found a rope or lost my horse. |
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#37 |
Swabbie
![]() Join Date: Dec 2014
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Well I'm back. I LOVE THIS GAME, on the easy setting. Seriously, I can use my imagination to figure out what it would have been like to manually target, surface for batt. charge, etc. My problem now is that I went and sunk another $10 bucks into the U-boat missions (which I'm not really interested in playing; I just wanted the 1.5 steam update or 1.4, whatever update it is) and now I have the dreaded time-compression bug. Have tried every solution I could find to no avail. Anybody know any hidden tricks? I'm an IT guy and thought I knew computers but not this. I have a quad-core 1.3 GHz with 4gb ram. I've done LAA, run in compatibility mode, etc. Nothing working. After about June 1942, I can't use more than 32x compression without making the game unplayable. Figures; find a game, lose some cash, get disappointment. This feels like being back in the Air Force.
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#38 |
Ocean Warrior
![]() Join Date: Feb 2010
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What do mean "time compression bug?" I know sometimes during tc, if the time doesn't automatically go to normal with a contact, you can get destroyed. Or you risk running aground if you're not careful with setting up a route.
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#39 |
Silent Hunter
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![]() I'm not familiar with the "time compression bug", either. |
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#40 |
Swabbie
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It's a fairly popular issue where once you go above 8 or 16x like to cross the long stretches between Pearl and Japan, the game either quits or slows down dramatically. Always happens to me around Fall of 1942 when I'm leaving anywhere in Japan. Then, to make it back to port, what might have taken you a half-hour real-time could take a day, if you want to just let your computer sit there and run most of the time. What a let down. Thought a decent PC 8 years newer than the game could handle it and/or Ubi or Steam would fix it. From what I'm reading, most people that have it have not been able to fix it. All kinds of tricks out there but none have worked for me. Maybe I'll just keep playing the first year of a career.
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Ex. USAF, in the Navy now. Running GFO. |
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#41 | |
Watch Officer
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"The sea shall ride over her and she shall live in it like a duck" ~John Ericsson |
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#42 | |
Ocean Warrior
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#43 |
Planesman
![]() Join Date: Jun 2014
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I had the time compression issue with RFB. Loved the RFB mod and what it provided, but once I hit about the same time (Fall 1942) on my way back from Japan, I would make it about halfway to Midway and then the TC would practically freeze my computer above X32. I run an HP2000 with an AMD A6-5200 and 12g of ram and was astonished to have such an issue.
I decided after letting the game sit a year to download TMO 2.5 and haven't had any issues aside from the occasional CTD from a bad mod soup.
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____ I can't tell if I have found a rope or lost my horse. |
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#44 |
DILLIGAF
Join Date: Feb 2007
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I have only experienced the bug on corrupt games never on a good install.
How are we defining noob? Noob ... that which lacks a bee. ![]() ![]() ![]() ![]() ![]() ![]()
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Self-education is, I firmly believe, the only kind of education there is. ![]() ![]() Mercfulfate 将補 日本帝國海軍 |
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#45 |
Swabbie
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Thanks guys for all your posts. It seems that checking vertical sync did it for me, though I can't be sure because I changed other things. I still get lag at busy times but then it clears up when I'm away from land/contacts. It was unplayable before after the first year; now I'm in late 1943 and have sunk a half-million tons. Love easy settings. I only wish I could hunt Nazis instead of the Japanese in this game. I mean I just have this thing against Nazis.
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Ex. USAF, in the Navy now. Running GFO. |
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