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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Dec 2014
Posts: 13
Downloads: 9
Uploads: 0
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Hey guys. I'm ex-USAF and know nothing about what happens underwater. I've been searching YouTube and this forum and I think I might need some real hand-holding here for SH4.
The only concept I've even begun to understand about SH4 is intercepting. I watch these videos and read these guides and they say things like, "Then, get your range," or they pop out a compass or protractor and my thoughts are, "Wait, wait, and wait. Hold on. What are we doing here?" While I generally trust anybody named Werner when it comes to naval advice, I couldn't get his videos to load. If sub sim knowledge was on a 1 to 100 scale with 100 representing somebody who knows absolutely everything, I'm like a 3. The videos and guides I'm seeing seem to be starting around 15 or above. Go easy on me; I was an English major and math is not my friend. All help is appreciated! Where would you send an uber-noob? It was a miracle that I got through the convoy mission in sub school on the 2nd try because I had no effing idea what I was doing. Last time I played a sub sim was like 1996 on an old Commodore and all I remember is Russians and wired Mark torpedoes. |
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#2 |
Helmsman
![]() Join Date: Dec 2014
Posts: 105
Downloads: 38
Uploads: 0
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Don't panic!
First of all, hi there.
Being quite new to this too, I can tell you, you can learn fast and you've come to the right forum. The most important thing is not to get math right, but to have fun playing. ![]() ![]() ![]() The TDC is complex, but not really difficult ![]() a) I you get at least two measurements on a target ship, it can calculate speed for you (very useful, but not 100% accurate, so get as many measurements as you can - well, several, not unlimited), b) The position keeper will predict enemy movement for you (so long as the target does not change course), giving you firing solutions for your torpedoes. Beyond that there are Dick O'Kane, sonar, radar, vectoring and half a bazillion other creative ways that push the system far beyond what it was designed for, which will allow you faster and very accurate attacks under diverse conditions. Everybody (except maybe the actual submariners that learned everything in real-life) learned it step by step, so just take your time and it will come all by itself (mostly). ![]() Just my two cents, the experts here will put it more accurately.
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() Last edited by Spraug; 12-31-14 at 05:56 AM. Reason: typos |
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#3 |
Sparky
![]() Join Date: Feb 2014
Location: Auckland, New Zealand
Posts: 156
Downloads: 61
Uploads: 0
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Welcome to the forums! I'm that guy from YouTube
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#4 |
Swabbie
![]() Join Date: Dec 2014
Posts: 13
Downloads: 9
Uploads: 0
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Great responses, thank you. Hey, I have really enjoyed these YouTube vids (especially some of the awkward humor), but for me, it's like getting into verb conjugation on the first day of an introductory French class. I'm starting to wonder if this stuff can actually be dumbed-down enough for me to find the first few rungs of the ladder! PS I know why they have to do psych. profiles on potential submariners now. Takes a special character imo.
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#5 |
Eternal Patrol
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Welcome aboard!
![]() As Spraug suggested, the best thing you can do right now is play in the easiest mode. It does the targeting automagically; all you have to do is make sure the little arrow is green. I mostly play SH3, and in that one they had an in-between mode, in which you had it set for Manual Targeting but your 1st Mate did all the info gathering for you, which made it easy but also made it feel real. Unfortunately SH4 does away with that, so you're stuck with it either being very easy or very hard. My math skills are pretty much non-existent, as are my gathering skills, so after almost eight years I still play on the easy mode. All that said, there are people here who are very good at it. Expect help soon.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Helmsman
![]() Join Date: Dec 2014
Posts: 105
Downloads: 38
Uploads: 0
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![]() Quote:
![]() Anyway. Start with easy. Then, when you go for manual TDC, leave the map contacts on. That way you can check all your measurements and get a better feeling for them. Bye the way, the math is not that difficult if I'm not mistaken. Your attack angle is easily calculable as: alpha = arcsin {(a*sin gamma)/(a^2+b^2-2*a*b*cos gamma)}, where: a = targets speed, b = torpedo speed, gamma = 180°-Angle on Bow. And believe me: NOBODY does that calculation! Really nobody. You can play this game without ANY math and have a challenge and fun at the same time. Just get used to it first, then you start fiddling with the gritty stuff and eventually with mods.
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Playing: Windows 10 - Steam - Silent Hunter 4 v1.5 1_TriggerMaru_Overhaul_2-5 1_TMO_25_small_patch RSRDC_TMO_V502 RSRDC_V5xx_Patch1 SCAF for RSRDC v502_2.0 IJN_Radar_Fix_2 ![]() Last edited by Spraug; 12-31-14 at 12:44 PM. Reason: readability |
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#7 | |
Planesman
![]() Join Date: Jun 2014
Posts: 188
Downloads: 93
Uploads: 0
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![]() Quote:
![]() At any rate, I have scanned through the previous posts and I don't think anyone has mentioned the 3:15 trick to get both speed and heading on a target. It was probably one of the best tricks I picked up on from other members of this forum. The application is simple: Find a target and get his position relative to your boat. The next thing you need to do is put a mark at the end of the contact line. Pull up your stopwatch and start it. After 3 minutes 15 seconds, place another mark on the contact line. Grab your ruler and measure the distance between the two points and that will give you a fairly accurate speed, and his heading. Example: Target spotted bearing 210, long range; place mark. Start watch and wait 3:15. Place second mark. Distance between marks measures 8000. This gives an approximate speed of 8 kts. At the same time, draw another overlapping line that extends past the original. This gives a target heading of 180. Now if you are using automatic targeting, the speed and heading are irrelevant to your actual firing, but once you know the speed and heading, this will tell you where your proper firing position will be, and roughly how fast the target is moving to your intercept point. If I have made any errors in my math, please feel free to correct me.
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____ I can't tell if I have found a rope or lost my horse. Last edited by Hambone307; 01-02-15 at 08:46 PM. |
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#8 |
Nub
![]() Join Date: Dec 2014
Posts: 3
Downloads: 69
Uploads: 0
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Hambone307...
I remember reading about that timing approach, but I think there is a variation to it. As I recall the time is dependent on what type of units of measurement you are using: Metric uses 3:15. Imperial uses 2:58 (or actually 3:00). Is my memory fogged or did I miss something? ![]() |
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#9 | |
Nub
![]() Join Date: Dec 2014
Posts: 3
Downloads: 69
Uploads: 0
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Glad to see a newer player than I joining the group!
You should be able to find a video called Legions SH4 Noob Guide. It is quite good and about 20 minutes in length covering exactly that subject. ![]() Quote:
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#10 |
Gefallen Engel U-666
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CapnZero!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#11 |
Swabbie
![]() Join Date: Dec 2014
Posts: 13
Downloads: 9
Uploads: 0
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Thank you all for the warm welcome. Now I have hope; I can just play on easy settings. That I can do. I'm watching the Noob guide (you won't believe this but it's true) for the third time now, trying to fully understand everything. One thing I gotta give sub sim people and I'll pat myself on the back for a second, too, is the patience required. Sub sims and those that require similar patience (realistic sniper games, hitman games, etc.) separate the men from the boys. Anyway I went ahead and started the career mode and am heading across the Pacific. Who the hell puts an airman in a submarine? Thank you computers and software.
Last edited by wutzthedeal; 01-01-15 at 10:16 AM. |
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#12 |
Chief of the Boat
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Welcome to SubSim CapnZero
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#13 |
Chief of the Boat
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Welcome wutzthedeal
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#14 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
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Of all the forms of Martial Arts, Karaoke causes the most pain! |
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#15 |
Nub
![]() Join Date: Dec 2014
Posts: 3
Downloads: 69
Uploads: 0
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Thanks to those who bid me welcome.
Whether we were zoomies, grunts, pounders, or civvies, I guess we are all skwids now! ![]() |
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