![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Chief of the Boat
|
![]()
Welcome to SubSim
![]() |
![]() |
![]() |
![]() |
#2 | ||
Planesman
![]() |
![]() Quote:
When the game is ported to BlitzMax, it will be much easier to do fancy fade and transparency effects for the radar and other sensors ![]() Quote:
As for the torpedoes - from my research and from talking to former submariners, I understand that modern torpedoes are so powerful they will split most small or medium size ships in half. Large ships should be a bit more resilient, and I'll make sure the game reflects that when they are added. Which should hopefully be soon, by the way - I've just started on the code for aircraft carriers. Quote:
![]() Hopefully, the game will eventually not require a keyboard - all functions will be controllable by clickable buttons. That way no keyboard emulation will be necessary for touch screen devices, making the game a lot easier to play. The loading screen is definitely not decorative, it is displayed while the game is reading from config files, loading units etc. Loading the map is by far the slowest part, and that's what the loading bar shows - each pixel of the loading bar represents about 700,000 square kilometers of the map (about 1100 squares). The map is about 5MB total, so blitz takes a while to load it all on slower computers.
__________________
Sub Commander: A free roguelike submarine simulator |
||
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
|
![]()
Sweet Android.
This game is the perfect companion for and Android device. No more lame candy crutch ( or was it rush?) Instead some imagine playing SC when the fancy strikes. ![]()
__________________
SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
![]() |
![]() |
![]() |
#4 |
Nub
![]() Join Date: Nov 2014
Posts: 3
Downloads: 0
Uploads: 0
|
![]()
I'd like to see the following implemented in future releases:
-Cruise missile-capable subs -Aircraft and Assault/Helicopter Carriers -Iowa-class Battleships -Additional aircraft types (Interceptors/Multirole/Bombers/Rotary-Wing) -Escort Missions -Joint-Operations Mission (With friendly task units and aircraft) -Ranking system for completing missions successfully -Command not one, but multiple subs when at higher ranks |
![]() |
![]() |
![]() |
#5 |
Watch
![]() Join Date: Nov 2014
Posts: 23
Downloads: 5
Uploads: 0
|
Suggestion
Hey there! It's me again, with a new suggestion.
I was recently in a transit to recon Capetown. On the way there, however, I found several vessels. At the time, I was below the layer, and wanted a quick identification. So, I used the targeting computer to get a nation. Problem is, thought, there is no way, rather than zooming out and checking in the map (and this can be impractical or impossible sometimes) of whenever the vessel's country is currently at war, and if you are authorized to engage them. What I was thinking was adding something like a War Listing of sorts, were you can double click on it, and the list of all countries at war with you are displayed. An extension of this could also involve allies. Even better, you can have a "Friend or Foe" counter in the targeting system. Just a suggestion I was thinking about. Hope you like it! ![]() A fan, Dilqui |
![]() |
![]() |
![]() |
#6 | ||
Planesman
![]() |
![]() Quote:
Quote:
![]() Work on the next version is progressing slowly but surely. So far it includes several nice improvements to the user-friendliness of the game, many realism improvements (some suggested by a former submariner), a few new cities, and a LOT of bug fixes. But before releasing the update I still want to redo the main menu, and add a proper options menu to eliminate the need for messing around with gameoptions.ini.
__________________
Sub Commander: A free roguelike submarine simulator |
||
![]() |
![]() |
![]() |
|
|