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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | |
Watch
![]() Join Date: Nov 2014
Posts: 17
Downloads: 3
Uploads: 0
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Geoff, thanks for working on this title. It's really a fantastic little bit of software. I've always had a thing for games that give you lots of buttons/switches to manage, it's a really neat experience!
I've lurked the thread a bit but haven't caught the language you're using for this: are you writing it in C++, or something else? Quote:
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#362 | |
Still crazy as ever!
Join Date: Jan 2008
Location: A little south of sanity
Posts: 3,378
Downloads: 180
Uploads: 1
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Hanging on in quiet desperation is the English way... |
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#363 |
Gefallen Engel U-666
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JerikTelorian & Fleters!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#364 |
Chief of the Boat
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Welcome Aboard
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#365 |
Canadian Wolf
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Welcome
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#366 |
Watch
![]() Join Date: Nov 2014
Posts: 23
Downloads: 5
Uploads: 0
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For some reason, it is confusing my post with wa2ddl's...
![]() (Edit): I posted something before, back a page. I discussed with Geoff the US bug. However, due to the anti-spam system flaring up for some reason, I had issues with my account, and my previous post was shown to be wa2ddl's. Anyway, I am back!) Last edited by Dilqui; 11-07-14 at 11:51 AM. |
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#367 |
Chief of the Boat
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Welcome to SubSim Dilqui
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#368 |
Gefallen Engel U-666
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Dilqui
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#369 |
Bilge Rat
![]() Join Date: Nov 2014
Posts: 1
Downloads: 0
Uploads: 0
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I've downloaded and unpacked this promising game, but when I run subcommander_0_25.exe I just get a brief flash of a black window and nothing more.
Setting windowed = 0 in gameoptions.ini gives me a full screen of black, and a flash of some controls, but this too dies after a couple of seconds. I've also tried disabling OpenGL which had no effect at all. I can't see any posts from people with any issues at all with this game, so I cannot imagine what might be the problem on my system. I'm running Windows 7 x64 with an Nvidia GTX 760. Does anyone have any ideas what may be the problem? Update I've just seen the "Crashes, Bugs and Troubleshooting" thread, which is where this post belongs. Could an admin move it for me please? |
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#370 |
Nub
![]() Join Date: May 2014
Posts: 4
Downloads: 0
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JerikTelorian, Tango589 it is a bit of artistic license. I would be a cool, albeit kinda useless feature.
TheGeoff, have you considered making the crewmen move out of a room if there is radiation in it? It's a little annoying when I send in an unprotected guy to assess the damage, and then he just sits around and absorbs enough radiation to turn into the hulk. ![]() |
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#371 | ||
Watch
![]() Join Date: Nov 2014
Posts: 17
Downloads: 3
Uploads: 0
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Also, many thanks for the warm welcome from everyone ![]() |
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#372 |
Chief of the Boat
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Welcome to SubSim Borodin
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#373 |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
Uploads: 0
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Once again RPS has nice things to say about this game. And many posters in the comments section agree!
![]() http://www.rockpapershotgun.com/2014...sub-commander/ ![]() ![]()
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() Last edited by Myxale; 11-11-14 at 05:52 AM. |
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#374 | ||||
Planesman
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Sub Commander is coded in BlitzPlus (http://www.blitzbasic.com/Products/blitzplus.php) although I eventually plan to port it to BlitzMax, which is much newer and will allow Mac/Linux compatibility and better graphics (including support for custom tilesets) among other things. Quote:
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Sub Commander: A free roguelike submarine simulator |
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#375 |
Stowaway
Posts: n/a
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Hi TheGeoff, I wanted to thank you for this awesome little game, its introduced me to submarine sims which im really liking so far. I also noticed some things:
- Internal Space in the reactor antechamber is spelled with a capital S while this is not the case in all the other rooms. - Also, when you shut down the turbines, and you restart them, they are instantly back at their RPM, or is this because of the momentum they have? - When I was sitting in the starting port at 30M depth i did not strike the seabed, but after a few minutes i suddenly started getting messages saying 'you struck the seabed' 'the sub lifted of the seabed'. These came really quickly after one another. Also, suggestion, is there maybe a way to get a nice fade effect on the radar? |
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