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Old 10-30-14, 08:01 AM   #6
Firebiro
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Join Date: Sep 2011
Location: Kildare Eire
Posts: 24
Downloads: 42
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Thanks Jimbuna,

Glad to be here and among the guys who are making this game so great!

I wonder if the order I have placed

MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO

is causing the strange cartooney feel, or am I missing some things from Dynamic environments I will need to add.

Will be redoing the midlist this evening to add the new TDW FX to stop my torps being crazy but if anyone has any advice on the list do let me know I based it mostly on Fifi's medium mod list from this post, removing some things I didn't think were needed due to updated mods:

http://www.subsim.com/radioroom/showthread.php?t=203711
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