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Old 10-29-14, 05:15 PM   #1
Firebiro
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Default Strange Circling Torpedo bug

Hey guys, have a weird torpedo bug that when I fire they are literally circling around my boat! Current mod list is as follows and I'm using simple targetting

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod
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Old 10-29-14, 07:00 PM   #2
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Firebiro! best to crash-dive; circle-back eels are a real problem in the kreigsmarine. Better help than I should arrive shortly if it is a program problem
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Old 10-29-14, 07:05 PM   #3
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Quote:
Originally Posted by Firebiro View Post
Hey guys, have a weird torpedo bug that when I fire they are literally circling around my boat! Current mod list is as follows and I'm using simple targetting

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod
If you have enabled Torpedo failure patches using TDW's Generic Patcher you'll also need to install one of the 4 add-on mods for torpedoes included in FX_Update_0_0_22_ByTheDarkWraith. It will adjust the default failure rates set in the stock game to more 'historical' rates.

Quote:
Quote:
v0.0.22
- included 4 add-on mods for torpedoes. One of them is to be used if the Torpedo patches of my Generic Patcher is enabled.
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Old 10-30-14, 05:17 AM   #4
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Thanks Aktungbby and Katze, Yes I had enabled the generic patcher and didn't realise there was a newer version of TDW FX update, I will try that out Also noticed my graphics (while crisp) are looking quite cartooney, night seems to glow completely and there is a high saturation of colour on everything, the flags look radioactive ha ha.

Will try getting TDW's FX update and see if that fixes the circling torps. Or I will just remove the torp patch from generic patcher!
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Old 10-30-14, 07:51 AM   #5
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Welcome Aboard Firebiro
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Old 10-30-14, 08:01 AM   #6
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Thanks Jimbuna,

Glad to be here and among the guys who are making this game so great!

I wonder if the order I have placed

MQK Gradient_IO
MQK LocationMaps_IO
MQK ShapeTextures_NO

is causing the strange cartooney feel, or am I missing some things from Dynamic environments I will need to add.

Will be redoing the midlist this evening to add the new TDW FX to stop my torps being crazy but if anyone has any advice on the list do let me know I based it mostly on Fifi's medium mod list from this post, removing some things I didn't think were needed due to updated mods:

http://www.subsim.com/radioroom/showthread.php?t=203711
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Old 10-30-14, 01:16 PM   #7
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A warm welcome ‘Fireboro ’

You will always find someone here to help you.

Link to my SH3 – SH4 – SH5 posts:

Step By Step Tutorials & How To Do It.

Also Included Are Some Useful Download Links

http://www.subsim.com/radioroom/showthread.php?t=211804

You can use TDW’Generic File Patcher with STEAM see my Tutorial Post #125
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Old 10-30-14, 01:20 PM   #8
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Hi Firebiro

FX_Update_0_0_22_ByTheDarkWraith

FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)

Folder 1 and folder 3 are inside a Folder called Mods.

Select the Base Folder and only 1 Patch Folder


Download link

http://www.subsim.com/radioroom/showthread.php?t=174511


Also make sure the torpedo patches are all enabled in the GFP.

You also need the patch for Steel Vikings mod.

http://www.mediafire.com/download/0yu047jw4zb2bz7/SteelViking%27s+Interior+Mod+V1.2.2+Patch.7z

Updated IRAI version

IRAI_0_0_41_ByTheDarkWraith

http://www.subsim.com/radioroom/showthread.php?t=171973&highlight=irai_0_0_41


Peter
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Old 10-30-14, 03:00 PM   #9
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Thanks THEBERBSTER I got that and the new FX, tested them out this evening ha ha 4 dud torpedoes in a row against an oncoming destroyer and then 3 passed straight through him, managed to sin him with a lucky shot but evedentily got sunk by another destroyer that was far too far out to try a torp run , particularly seeing as my torp speed dial mysteriously disappeared after the first dud, sigh!
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Old 10-30-14, 07:06 PM   #10
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Hi Firebro

This version was for FX 21

New Torpedoes Explosion - FX Update add-on

May not be compatible with FX 22

Might be causing your strange experiences.

Peter
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Old 10-30-14, 07:43 PM   #11
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Thanks Peter,

I updated the list to suit, still havent done Steel vikings update yet but here is my soup as is:

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 3.b Enhanced Visibility (high)
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 6. Sleet for Winter Campaigns
DynEnv v2.9 - 7. Clear Water Surface
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 11.a.I Sea Plants - Atlantic Kelp Forests (high resolution)
DynEnv v2.9 - 11.b.I Sea Plants - Med Posidonia Meadows (high resolution)
DynEnv v2.9 - 11.c.I Sea Plants - Coral Reefs (high resolution)
DynEnv v2.9 - 12. Sounds
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
OPEN HORIZONS II v2.5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod
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Old 10-31-14, 07:40 AM   #12
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Hi Firebiro

I would reverse these two.

Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix

This one > Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date)

It can be used as an alternative to sobers update fix by date which is usually placed last in this group of fixes.

This is the usual layout for this group of fixes

Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast

Hotfix 2 is new to the fix group and gives you the option to use equipment that would not normally be available for the time of year.

I notice you do not have any IRAI now in your latest list?

These have now also become essential mods

sobers OH2.5 Kiel Lite mod v4 SH5

http://www.subsim.com/radioroom/down...o=file&id=4511

Position after OH II

Shallow Waters Voice Be Gone

http://www.subsim.com/radioroom/showthread.php?t=213972


As you use OHII without all the add ons etc, you might be interested in this.

I use number 4 as it is a complete reversal to what you would normally see.

Chart colour Scheme download link

http://www.subsim.com/radioroom/showthread.php?t=172195

Peter

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Old 10-31-14, 08:56 AM   #13
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Hey Peter,

Thanks for all your help and a massive thanks to the modders! Will revise my list with your suggestions but will probably be after the weekend before I do!

I removed IRAI to see if it made the destroyers a little easier just for these test runs, turned out they were bombarding me anyway so will add it back in also.

Will update the thread when I get to test these out

Thanks Again,

Morgan
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Old 11-05-14, 04:17 AM   #14
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Okay, got to try it out again (with a very dumbed down mod list, no offense intended to the modders they are all fantastic, some just do not suit my rig or the style I wish to play)

First off I set out and took on a convoy, every torpedo I fired was a dud. So I unticked dud torpedoes from the gameplay options, every torpedo was a dud.

SO I went out and removed the torpedo patch from the generic patcher (I can feel realism simmers cringing, but in fairness I am just a casual simmer to be completely honest) And removed the torpedo failure fix from the mod list also.

Got back in and started shooting, I took out a destroyer first off, but having left him to die was not awarded the kill (he sunk while I was tracking his buddy) No problem, was my own fault. Got some contacts of merchants and followed up to find two lovely big ships and hunted them down. Got a radio message with mission complete but low and behold - The tonnage bar on Baltic waters remained unfilled, no iron cross for the accomplishment and on quitting, Baltic waters is still down as incomplete.

I got the tonnage problem with the steam version but I am now running the DVD version, having removed EVERYTHING to do with the steam version and opening a new UBI account.

Why oh why is it so hard to just play this game, I love the exhilaration of just hunting (albeit in a dumbed down way) but if I cannot proceed what is the point?

My new dumbed down mod list is as follows:

Accurate German Flags
SteelViking's Interior Mod V1.2
patch for Steel Vikings mod V1.2.2
sobers water splash anim SH5
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_5_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Stock faces
NewUIs_TDC_7_4_2_ByTheDarkWraith
NewUIs_TDC_7_4_2_No_Snorkel_Exhaust_Smoke
NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha
OPEN HORIZONS II v2.5 sobers
OH2.5 Kiel Lite mod v4 SH5
MadMaxs_SH5_Subdiesel (mono) v2
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.11
Targor's SH5 Wooden Lifeboats ver. 0.3
Shadow Improvement Mod

I know the tonnage bar is a thorn in a lot of peoples sides but if there is a solution out there please do let me know.
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Old 11-05-14, 10:30 AM   #15
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FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) will fix the to run the torpedo in the circle when u have enable the patches ...
and for tonnage

do fresh game install start a new campaign with the Uplay online first mission sunk 2 ship in Danzing bay and the bar will fill UP after that save the game
then exit from game then start the game again if the bar are filled UP that u can play also with uplay offline mode.
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