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Old 10-05-14, 09:50 AM   #1
Fahnenbohn
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I am running the v4.2 of the mod. I've read in the readme file that an improvment eliminates totally an issue at reflections known as ''polygon effect''. What is it ??

I think rather than the problem comes from the fog's 3D model (with an annular shape, in scene.dat) which is not enough large compared to the sky's model. Did you change any of the two 3D models ?

I confirm that it's the bottom of the hill which disappears. What you see is only smallest hills further forward !

Another pic (with light fog) :


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Old 10-06-14, 08:34 AM   #2
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Quote:
Originally Posted by Fahnenbohn View Post
I am running the v4.2 of the mod. I've read in the readme file that an improvment eliminates totally an issue at reflections known as ''polygon effect''. What is it ??

I think rather than the problem comes from the fog's 3D model (with an annular shape, in scene.dat) which is not enough large compared to the sky's model. Did you change any of the two 3D models ?

I confirm that it's the bottom of the hill which disappears. What you see is only smallest hills further forward !

Another pic (with light fog) :
hi there Fahnenbohn,

polygon effect is discussed in MEP's thread so make a search and you will find it. there is no reason to use v4.2 as it is the same with v4.3 plus the polugon effect fix.

now, back to our theme , i managed to reproduce the problem. it happens only at the very high mountains. from a fast test , i see that this is happening to all enviros (16km 3d models and 20km 3d models---i didn't test the stock 8km 3d models) and not exclusively to M.E.P.
M.E.P v4.x uses its own 3d models,i have edited the 3d models for fixing the fog gradation (look at OP).
the first thought i make is same as yours,maybe the fog's model need redesign or , in the worst case, all models may need to be edited again .what is puzzling me ,is that the upper 'cut' doesn't look like fog's effect but i can't think what may cuasing it.
anyway, i will look at editing fog's model again...maybe this will do the trick,have to try it
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Old 10-06-14, 02:28 PM   #3
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Alright. I wish you success !
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Old 10-08-14, 07:05 AM   #4
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ok Fahnenbohn, i fixed the issue

can anyone tell at which shore is raising the highest mountain in sh3's world ?
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Old 10-08-14, 10:57 AM   #5
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OK, problem solved for me. It took me only ten seconds. I've changed the width and height of the fog model : 120 % of the original (taking in account the sky's dimensions), and +20 for the height.

Before :


After :


I guess you did the same?

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Old 10-08-14, 12:56 PM   #6
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Hi guys,

could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks!

Regards, LGN1
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Old 10-08-14, 01:09 PM   #7
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Quote:
Originally Posted by LGN1 View Post
Hi guys,

could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks!

Regards, LGN1
Yes, of course ! Very easy in fact. But I let Makman tell us what method he prefers. It's his mod, and I would not impose my solutions. Perhaps has he found a better one ! And I think he will probably soon make available a new version (v4.4?).
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Old 10-08-14, 01:50 PM   #8
Fahnenbohn
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Quote:
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can anyone tell at which shore is raising the highest mountain in sh3's world ?
I discovered the problem when I was sailing near the Greenland coast, but I guess Norway is also a good place, or near Genoa.
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Old 10-09-14, 06:33 AM   #9
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Quote:
Originally Posted by Fahnenbohn View Post
OK, problem solved for me. It took me only ten seconds. I've changed the width and height of the fog model : 120 % of the original (taking in account the sky's dimensions), and +20 for the height.

Before :


After :


I guess you did the same?
yes , i also redesigned the fog model but i changed only the height of the model. i will suggest you not to change the diameter of fog's model becuase doing so will break the visual settings at sensors (in case that you use my settings) or may see the clouds vanishing in front of the land.

Quote:
Originally Posted by LGN1 View Post
Hi guys,

could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks!

Regards, LGN1
hi LGN1,
there will be a v4.4 as i have to slightly change the fog's colors becuase of the highest model so you will be able to access the files

Quote:
Originally Posted by Fahnenbohn View Post
I discovered the problem when I was sailing near the Greenland coast, but I guess Norway is also a good place, or near Genoa.
at this time i have doubled the height of fog model only for testing the effect on issue . now, i want to see the minimum that we have to raise it in order all mountains to be covered thats why i am asking for the highest mountain at shore and make the final model for fog.
you said that you noticed the problem at greenland coast,can you be more specific ? (greenland is ...huge)

the best would be to find the highest mountain at shore.from game files , does anyone has any idea where to look at ?

edit: i am looking now at Hornelen and Cape Enniberg to find out if they are modeled in game
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Old 10-09-14, 07:30 PM   #10
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Just wanting to see if the weird conning tower reflection has anything to do with MEP? Using the latest version.

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Old 10-10-14, 04:28 AM   #11
Fahnenbohn
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Quote:
Originally Posted by makman94 View Post
yes , i also redesigned the fog model but i changed only the height of the model. i will suggest you not to change the diameter of fog's model because doing so will break the visual settings at sensors (in case that you use my settings) or may see the clouds vanishing in front of the land.
I had not thought of that ...
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