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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Sep 2013
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I am running the v4.2 of the mod. I've read in the readme file that an improvment eliminates totally an issue at reflections known as ''polygon effect''. What is it ??
I think rather than the problem comes from the fog's 3D model (with an annular shape, in scene.dat) which is not enough large compared to the sky's model. Did you change any of the two 3D models ? I confirm that it's the bottom of the hill which disappears. What you see is only smallest hills further forward ! Another pic (with light fog) : ![]() Last edited by Fahnenbohn; 10-05-14 at 10:55 AM. |
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#2 | |
Hellas
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polygon effect is discussed in MEP's thread so make a search and you will find it. there is no reason to use v4.2 as it is the same with v4.3 plus the polugon effect fix. now, back to our theme , i managed to reproduce the problem. it happens only at the very high mountains. from a fast test , i see that this is happening to all enviros (16km 3d models and 20km 3d models---i didn't test the stock 8km 3d models) and not exclusively to M.E.P. M.E.P v4.x uses its own 3d models,i have edited the 3d models for fixing the fog gradation (look at OP). the first thought i make is same as yours,maybe the fog's model need redesign or , in the worst case, all models may need to be edited again .what is puzzling me ,is that the upper 'cut' doesn't look like fog's effect but i can't think what may cuasing it. anyway, i will look at editing fog's model again...maybe this will do the trick,have to try it
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#3 |
Ace of the Deep
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Alright. I wish you success !
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#4 |
Hellas
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ok Fahnenbohn, i fixed the issue
can anyone tell at which shore is raising the highest mountain in sh3's world ?
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#5 |
Ace of the Deep
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OK, problem solved for me. It took me only ten seconds. I've changed the width and height of the fog model : 120 % of the original (taking in account the sky's dimensions), and +20 for the height.
Before : ![]() After : ![]() I guess you did the same? ![]() Last edited by Fahnenbohn; 10-08-14 at 11:10 AM. |
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#6 |
Ace of the Deep
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Hi guys,
could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks! Regards, LGN1 |
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#7 | |
Ace of the Deep
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#8 |
Ace of the Deep
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#9 | |||
Hellas
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there will be a v4.4 as i have to slightly change the fog's colors becuase of the highest model so you will be able to access the files Quote:
you said that you noticed the problem at greenland coast,can you be more specific ? (greenland is ...huge) the best would be to find the highest mountain at shore.from game files , does anyone has any idea where to look at ? edit: i am looking now at Hornelen and Cape Enniberg to find out if they are modeled in game
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods Last edited by makman94; 10-09-14 at 07:23 AM. |
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#10 |
Canadian Wolf
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Just wanting to see if the weird conning tower reflection has anything to do with MEP? Using the latest version.
![]() Last edited by ReallyDedPoet; 10-09-14 at 07:51 PM. |
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#11 | |
Ace of the Deep
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