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#1 |
Hellas
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ok Fahnenbohn, i fixed the issue
can anyone tell at which shore is raising the highest mountain in sh3's world ?
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#2 |
Ace of the Deep
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OK, problem solved for me. It took me only ten seconds. I've changed the width and height of the fog model : 120 % of the original (taking in account the sky's dimensions), and +20 for the height.
Before : ![]() After : ![]() I guess you did the same? ![]() Last edited by Fahnenbohn; 10-08-14 at 11:10 AM. |
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#3 |
Ace of the Deep
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Hi guys,
could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks! Regards, LGN1 |
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#4 | |
Ace of the Deep
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#5 |
Ace of the Deep
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#6 | |||
Hellas
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there will be a v4.4 as i have to slightly change the fog's colors becuase of the highest model so you will be able to access the files Quote:
you said that you noticed the problem at greenland coast,can you be more specific ? (greenland is ...huge) the best would be to find the highest mountain at shore.from game files , does anyone has any idea where to look at ? edit: i am looking now at Hornelen and Cape Enniberg to find out if they are modeled in game
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#7 |
Canadian Wolf
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Just wanting to see if the weird conning tower reflection has anything to do with MEP? Using the latest version.
![]() Last edited by ReallyDedPoet; 10-09-14 at 07:51 PM. |
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#8 | |
Hellas
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seems that your conning tower reflection model is displaced in its dat file
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#9 | |
Canadian Wolf
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basically giving you the option to disable certain reflections via various .dat files with S3D. Thanks for the response ![]() ![]() |
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#10 | |
Ace of the Deep
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#11 |
Ace of the Deep
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I've found very high mountains near the chilean cost.
![]() ![]() ![]() ![]() edit : For the picture above, I've used a fog's model with only its height modified, and it was enough to cover the whole mountain at Hornelen and Cape Enniberg. Last edited by Fahnenbohn; 10-10-14 at 12:56 PM. |
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#12 |
Ace of the Deep
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Still, I wonder ... Why didn't we have this problem with the 16 km atmosphere ?
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#13 |
Ace of the Deep
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I still think that we must extend the fog's model. Here a comparison between GWX and your mod :
GWX : ![]() Manos : ![]() And the two versions : ![]() Do you see ? There is a difference in width (between sky and fog) between GWX and your mod ... The advantage of my solution is that you do not have to worry about the fog's model's height, and don't have to change the fog's color. ![]() |
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