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Old 10-08-14, 07:05 AM   #1
makman94
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ok Fahnenbohn, i fixed the issue

can anyone tell at which shore is raising the highest mountain in sh3's world ?
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Old 10-08-14, 10:57 AM   #2
Fahnenbohn
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OK, problem solved for me. It took me only ten seconds. I've changed the width and height of the fog model : 120 % of the original (taking in account the sky's dimensions), and +20 for the height.

Before :


After :


I guess you did the same?

Last edited by Fahnenbohn; 10-08-14 at 11:10 AM.
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Old 10-08-14, 12:56 PM   #3
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Hi guys,

could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks!

Regards, LGN1
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Old 10-08-14, 01:09 PM   #4
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Quote:
Originally Posted by LGN1 View Post
Hi guys,

could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks!

Regards, LGN1
Yes, of course ! Very easy in fact. But I let Makman tell us what method he prefers. It's his mod, and I would not impose my solutions. Perhaps has he found a better one ! And I think he will probably soon make available a new version (v4.4?).
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Old 10-08-14, 01:50 PM   #5
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Originally Posted by makman94 View Post
can anyone tell at which shore is raising the highest mountain in sh3's world ?
I discovered the problem when I was sailing near the Greenland coast, but I guess Norway is also a good place, or near Genoa.
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Old 10-09-14, 06:33 AM   #6
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Quote:
Originally Posted by Fahnenbohn View Post
OK, problem solved for me. It took me only ten seconds. I've changed the width and height of the fog model : 120 % of the original (taking in account the sky's dimensions), and +20 for the height.

Before :


After :


I guess you did the same?
yes , i also redesigned the fog model but i changed only the height of the model. i will suggest you not to change the diameter of fog's model becuase doing so will break the visual settings at sensors (in case that you use my settings) or may see the clouds vanishing in front of the land.

Quote:
Originally Posted by LGN1 View Post
Hi guys,

could you please describe in more detail what you have done so that others can also fix their files? That would be really great! Thanks!

Regards, LGN1
hi LGN1,
there will be a v4.4 as i have to slightly change the fog's colors becuase of the highest model so you will be able to access the files

Quote:
Originally Posted by Fahnenbohn View Post
I discovered the problem when I was sailing near the Greenland coast, but I guess Norway is also a good place, or near Genoa.
at this time i have doubled the height of fog model only for testing the effect on issue . now, i want to see the minimum that we have to raise it in order all mountains to be covered thats why i am asking for the highest mountain at shore and make the final model for fog.
you said that you noticed the problem at greenland coast,can you be more specific ? (greenland is ...huge)

the best would be to find the highest mountain at shore.from game files , does anyone has any idea where to look at ?

edit: i am looking now at Hornelen and Cape Enniberg to find out if they are modeled in game
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Old 10-09-14, 07:30 PM   #7
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Just wanting to see if the weird conning tower reflection has anything to do with MEP? Using the latest version.

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Old 10-10-14, 02:49 PM   #8
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Just wanting to see if the weird conning tower reflection has anything to do with MEP? Using the latest version.
No, this is not caused from MEP's files.

seems that your conning tower reflection model is displaced in its dat file
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Old 10-10-14, 02:53 PM   #9
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Quote:
Originally Posted by makman94 View Post
No, this is not caused from MEP's files.

seems that your conning tower reflection model is displaced in its dat file
Funny, I have been trying it with a few other environment mods and I have not had that type of reflection. I came across a thread by Flakmonkey last night,
basically giving you the option to disable certain reflections via various .dat files with S3D.

Thanks for the response
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Old 10-10-14, 04:28 AM   #10
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Quote:
Originally Posted by makman94 View Post
yes , i also redesigned the fog model but i changed only the height of the model. i will suggest you not to change the diameter of fog's model because doing so will break the visual settings at sensors (in case that you use my settings) or may see the clouds vanishing in front of the land.
I had not thought of that ...
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Old 10-10-14, 05:14 AM   #11
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I've found very high mountains near the chilean cost.









edit : For the picture above, I've used a fog's model with only its height modified, and it was enough to cover the whole mountain at Hornelen and Cape Enniberg.

Last edited by Fahnenbohn; 10-10-14 at 12:56 PM.
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Old 10-10-14, 05:19 AM   #12
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Still, I wonder ... Why didn't we have this problem with the 16 km atmosphere ?
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Old 10-10-14, 05:42 AM   #13
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I still think that we must extend the fog's model. Here a comparison between GWX and your mod :

GWX :


Manos :


And the two versions :


Do you see ? There is a difference in width (between sky and fog) between GWX and your mod ...

The advantage of my solution is that you do not have to worry about the fog's model's height, and don't have to change the fog's color.
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