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Old 09-21-14, 08:56 PM   #12
Armistead
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Join Date: Dec 2008
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Quote:
Originally Posted by Haukka81 View Post
After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..
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