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Old 09-21-14, 05:17 AM   #1
Haukka81
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I still search right mod for water color, even realistic colors are too "donald duck" look (least in my high quality/calibrated ips monitor)

Stock look is better with its green/blue water color but other things suck.

So i need to learn to edit water colors my self
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Old 09-21-14, 10:00 AM   #2
Armistead
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Originally Posted by Haukka81 View Post
I still search right mod for water color, even realistic colors are too "donald duck" look (least in my high quality/calibrated ips monitor)

Stock look is better with its green/blue water color but other things suck.

So i need to learn to edit water colors my self

If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.
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Old 09-21-14, 10:38 AM   #3
Captain Dave
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Thanks for the INFO, didn't know which file to change.
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Old 09-21-14, 01:59 PM   #4
Haukka81
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Quote:
Originally Posted by Armistead View Post
If you like stock water colors, just copy those number values, go to the env file, open it with the S3D editor and open the env atl file and it's rather easy to figure out.
Thanks! Nice to get help fast


Now i just need get grain back
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Old 09-21-14, 02:55 PM   #5
Haukka81
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After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance
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Old 09-21-14, 08:56 PM   #6
Armistead
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Quote:
Originally Posted by Haukka81 View Post
After quik try i must say that its not so simple, many colors to adjust etc..

Stock settings result over bright and over green sea, must find balance
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..
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Old 09-22-14, 01:06 AM   #7
Haukka81
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Quote:
Originally Posted by Armistead View Post
Depends...if you adjust the water color, just try to stay in the same tone/depth of color for that time of day, just adjust the color. Now, if you start adjusting other colors, then next thing you'll find yourself with an unrealistic or odd look and you have to adjust another set, which leads to another set. It's fun to do if you want a different look. Just note, during the day color itself doesn't mess with the AI, but change colors at night, it can. Also, the numerous light values strongly affect the AI at night.

You'll find 3 weather types, 1st one is for no clouds, 2 for clouds and 3rd is for overcast. For the most part most use same water colors for 1 and 2 weather type.

They're also a light/dark water setting in the scene.dat. Best I could figure it uses those colors when you load up, but they will cycle out in a day.

Not sure why you would have a grain issue, the files for that are elsewhere.

The best thing you could do is make a small mod, just copy the env atl file from TMO and make your changes, course using the correct path/folder structure for your mod. Much easier to test this way loading one file, rather than changing TMO itself and having to activate/deactivate it to test your changes..

My only issue with grain/noise is that i cant get it back, mods remove it ?

I like stock noise effect in (post processing effect)

I miss it more than water colors , so im 90% happy if some one tells me how to enable it
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Old 09-22-14, 07:27 AM   #8
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Quote:
Originally Posted by Haukka81 View Post
My only issue with grain/noise is that i cant get it back, mods remove it ?

I like stock noise effect in (post processing effect)

I miss it more than water colors , so im 90% happy if some one tells me how to enable it
There is a file "noise" somewhere in the data folder. I think it is in the "misc" folder. Copy the original noise file of default SH4 and replace the "noise" from TMO. And try if it works.

Regards.

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