![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#91 |
Born to Run Silent
|
![]()
dIOS? Yanked? What's the story behind that?
__________________
SUBSIM - 26 Years on the Web |
![]() |
![]() |
![]() |
#92 |
Swabbie
![]() Join Date: Jun 2008
Posts: 5
Downloads: 9
Uploads: 0
|
![]()
One slight spelling error.
In the introduction to the War Patrol, the word, 'material' is spelled, "materiel." |
![]() |
![]() |
![]() |
#93 | ||||
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
|
![]() Quote:
Quote:
Quote:
![]() Quote:
One possible solution would be to replace the full 3D models with markers when they're sonar-positioned; but I would probably only do that on Sim mode, because it would be a visual down-grade. Thanks for the feedback, and glad you're enjoying the game! -Scott |
||||
![]() |
![]() |
![]() |
#94 |
CINC Pacific Fleet
![]() |
![]()
The first thing I did when I heard of this game was to enter Google play and made a search for it
Incompatible with my smartphone...so I didn't read further about this new game. Markus |
![]() |
![]() |
![]() |
#95 |
Lieutenant
![]() Join Date: Apr 2005
Location: Japan
Posts: 259
Downloads: 0
Uploads: 0
|
![]()
Thanks for the game, I love it so much and I really, really hope it will evolve in the future. The game as of now is already very nice and thus I can't help hoping it will get better!
Please add voice SE (ship spotted, torpedo shot, gear etc and the famous "alaaaaarrrrm!" ![]() By the way, how do you make a spread shot? I could only multiple shots manually quickly.. |
![]() |
![]() |
![]() |
#96 | |
Born to Run Silent
|
![]() Quote:
To fire a spread, simply touch and hold the fire button for 3 secs
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#97 |
Engineer
![]() Join Date: Apr 2005
Posts: 210
Downloads: 86
Uploads: 0
|
![]()
I'd like a feature where by we can stop anywhere on the world map and just cruise the open water.
|
![]() |
![]() |
![]() |
#98 |
Commander
![]() Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
|
![]()
Congrats on making your own game. I admire people who can cook up something like this own their own and I wish I could do the same but I only got as far as 'hello world' when I tried my hand at programming.
Try not to laugh too hard but do you think there's a chance Crash Dive could be made available on the Windows 8 Microsoft Store? I ask because I just got a Surface Pro 3 and I'm itchin' for some good touch screen games and given the positive feedback on your game I'd love to play it on my SP3 (don't have iPad or Android tablet). |
![]() |
![]() |
![]() |
#99 | |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
|
![]() Quote:
How do you like your SP3? Is it fast and responsive? |
|
![]() |
![]() |
![]() |
#100 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
|
![]()
Just picked this up for IOS -iphone 5. Thanks! The wait for WOTA (wolves of the atlantic) has been painful (and still is).
I have been playing sub sims since about 1985. The first was GATO on the IBM PC Jr. I also had Silent Service around 1991-2 on a PC 286. Also have Silent Hunter on PC. Gaming is going to mobile with more powerful phones and processors so I do not game on my PC any more. The PC is dying off. I just gave this game a 5 star review at apps store because there is nothing like it on IOS. I don't count Silent Hunter on IOS because it never has been updated, and I never downloaded. I have a few comments. 1) a career path for U-boat captains 2) Don't know if the water graphics can be improved (appearance) 3) add a random rolling wave pattern - the waves seem to roll too fast 4) periscope too stationary - maybe bob slightly with waves with water splashing on lens 5) tweak AI for destroyers - when battle /patrol starts, the sub is at periscope depth with engines off. I fire 3 torpedoes and immediately dive to 50 feet (with engines still off, periscope down). When the torpedoes hit the target, the destroyers immediately converge on my location. I should have been undetectable or almost undetectable (engines off, submerged). In Silent Hunter, the destroyers would have spread out looking for a sonar signal - not gone straight to my location immediately. 6) It seems it takes a lot to die (sink sub). I have never been sunk with depth charges. So as a test, I surfaced 3 times with 2-3 destroyers, and it took a long time to be sunk. 7) not sure how the difficulty level is determined - I would increase accuracy of depth charge drops (higher chance of being hit) but not how fast you could be detected. It seems the higher level, the more escorts are with the convoys ( I would still have no escorts or a few escorts at higher difficulty level). 8) external camera view would be neat 9) sub sinking - when your sub sinks in Silent Hunter, the screen immediately cuts to a summary report. Boring. In the old 1985 GATO sub game, when you were sunk, the screen would crack as the hull would break and water would pour in and fill up the screen - a little more dramatic than a cut screen thanks! |
![]() |
![]() |
![]() |
#101 |
Gefallen Engel U-666
|
![]()
deadhead1971!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#102 |
Chief of the Boat
|
![]()
Welcome deadhead
![]() |
![]() |
![]() |
![]() |
#103 | |
Watch Officer
![]() Join Date: Jun 2009
Location: Berlin
Posts: 343
Downloads: 10
Uploads: 0
|
![]() Quote:
![]()
__________________
![]() WOTA: Wolves of the Atlantic™ - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forum • facebook |
|
![]() |
![]() |
![]() |
#104 |
Seaman
![]() Join Date: May 2013
Posts: 33
Downloads: 5
Uploads: 0
|
![]()
I like what you have done and will get it when it is released. I guess the several release dates which have come and gone can get painful. Just be glad you still have folks still following your work with great anticipation. I have been signed up for news updates on your website for awhile. I may have gotten one; I can't remember. Good luck and best wishes. I will still be following on YouTube.
|
![]() |
![]() |
![]() |
#105 |
Dev Team
![]() Join Date: Jun 2014
Location: Southern California
Posts: 114
Downloads: 1
Uploads: 0
|
![]()
New version released!
V1.4.31 release notes:
Happy hunting! -Scott |
![]() |
![]() |
![]() |
|
|