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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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So on a patrol, I was feasting on a convoy, sank 2 large merchants, a passenger/cargo (by accident), a medium tanker, and an auxiliary cruiser. Good enough for about 41k tons. After the latest attack and going towards the interior of the convoy, I get spotted and crash dive. After diving to about 40 meters I rise quickly back up to periscope depth to try to get an aft shot away on another ship before diving really deep, since the escort that spotted me is still far enough away to do all this.
As I'm raising the periscope the game freezes and I get the dreaded "silent hunter 3 has stopped working" message. Nooooo!! Isn't there supposed to be an accompanying message kinda clueing me in on what exactly caused the crash? I thought I read that somewhere on these forums. I didn't see anything like that. I used to run the TDW Depth charge Disturbance mod but it made my game crash so I removed it. Hadn't had any issues since then on multiple patrols until now. Although I did recently get a CTD when near Dunkirk during the late May/early June evacuation. So I had to reload and I stayed away from Dunkirk. Finished that patrol. This recent crash is on the very next patrol. FYI I'm running GWX with sh3 commander. Other mods include: Conus widescreen TDW ship plane fire damage Randomized searchlights Lifeboat and debris Torpedo damage final DepthChargeShake MEP environment mod and MEP sensors Hsie patch Stiebler patch 4 gig patch as well System specs: HP ProBook 4540s Windows 7 (32-bit operating system) Intel core I5 @ 2.5 Ghz 4 GB RAM.(it says 2.88 GB usable?) Intel HD graphics 4000 Anyone know what my issue might have been/be? Going to play some more, hopefully it doesn't happen again. |
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#2 | |
Sea Lord
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If you do have a corrupt installation, the only cure is a ground-up re-install. Remove all mods. Delete all mods (You did keep the zipped files you downloaded, didn't you?) Uninstall SH3 (or delete the whole entire game folder if it is a copy. Delete all saved game files. Run a good registry cleaner. (I like RegVac.) Install SH3 (or make a copy from your pristine, never-used-for-anything clean game folder). Install GWX. Unzip all your mods. Set up the h.sie and Stiebler supplement folders. It all sounds grim, but if you work slowly and carefully, you'll be up and running again at the end of a single evening. Treat yourself to a tall serving of your favorite beverage and get ready to start a new career in which you will remember to save the game early and often. |
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#3 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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You referred to something called a snapshot.....what is that and how do you do that? Also i usually do save early and often but i thought i read somewhere that saving in render range of ships and especially saving submerged can have adverse consequences. Is this true? Thanks..... |
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#4 | |
Seasoned Skipper
![]() Join Date: May 2005
Location: South Africa
Posts: 711
Downloads: 44
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Regarding saving submerged. Yes according to the GWX manual they have the following to say: Saved Games • Restoring a game that you saved when your U-boat was submerged can lead to instability. This is a stock Silent Hunter III issue that GWX is unable to address, other than to recommend most strongly that you not save your game while your U-boat is submerged. There are a number of other issues that can cause CTD which the mention in their manual. Here is the link: http://www.silenthunter.cz/tgw/Manual_V3.0_Final.pdf Hope you come right! |
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#5 | |
Sea Lord
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![]() But generally the result is a corrupt save that CTDs and can't be restored on loading. That's different than the mid-game CTDs that you are experiencing. Since your current career is messed up anyway, I think the fastest way to get back to a game that you can enjoy reliably would be a complete re-install. The snapshot function is found on the Tasks menu in JSGME. The JSGME User Guide explains what it does and how to use it. It will tell you if you have a corrupt copy of the game and/or one or more mods. But it won't fix the problem. You will still have to re-install the corrupt software. But if the problem is in a mod or two, you will only have to re-install those, not the whole enchilada. I have found that most of the conditions which the GWX manual lists as causing problems can not be reproduced in practice. I have saved submerged, in the middle of a depth charge attack, under a convoy, within 50 km of a port, and reloaded that save with no problems. But if you want to be ultra-safe, follow the GWX recommendations. YMMV. Last edited by BigWalleye; 08-06-14 at 06:56 AM. |
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#6 |
Sea Lord
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#7 | |
Sea Lord
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¡Y una ronda de Dos Equis! ¡Desayuna de campeones! |
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#8 | |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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![]() Do you happen to use the Hsie randomized searchlight mod? I think he said something about if you save near a convoy and then you go into attack that they "act defenseless and it's basically a shooting gallery" or something to that effect? |
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#9 | |
Sea Lord
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#10 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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![]() I wish the AI of the convoy under attack could be improved. I wish they would try to disperse, or ram, or other behavior. I have noticed on rare occasion with large convoys that once in a while the entire convoy will get into a tangle. I don't know if I caught them in the middle of a course change or what, but they will get themselves in such a tangle that many ships come to a stop. I love cruising around inside such messes, shooting as I go. Steve |
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#11 | |
Sea Lord
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#12 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
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![]() ![]() but seriously the following comes straight from the readme of Hsie's Randomized Searchlight mod: * Don't save/reload the game when enemy in render range (approx. 30km?). Otherwise (according to my observations) the enemy, at least the merchants, are totally dumb and defenseless after reload. This is a SH3 bug and not related to this mod. This mod can only be run if you are using SH3 Commander. So i was wondering if anyone had actually seen this take place.......... |
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#13 |
Helmsman
![]() Join Date: Mar 2012
Location: Ireland
Posts: 109
Downloads: 57
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What do the merchants even do? Do they just stop moving or slow down or what? I am curious what a dumb merchant looks like.
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#14 |
Planesman
![]() Join Date: Jun 2014
Posts: 198
Downloads: 43
Uploads: 0
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#15 | |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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![]() Quote:
![]() Steve |
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